Nova Roma
Steam News 5 April 20261mo ago

Update 8 - Tuning & Fixes

Hi Everyone! We're continuing to make progress on the existing bugs, with more still to go. We also got some important tuning fixes in, including for the mason. Thanks again for all your help with the bug reports and sa…

Update log

Full Nova Roma update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes0 additions3 changes0 removals
  • Balance
  • Workshop
  • Gameplay
  • Fixes
  • UI and audio
changedImprovementsIncreased cooldown and cost of Neptune's god spell
changedImprovementsTuned input and outputs of the Large Pottery Workshop
changedImprovementsTuned mason repair amount so that they can complete repairs on large buildings much faster
fixedFixesFixed issue where a suboptimal undertaker was assigned a dead body when there was a closer option available
fixedFixesFixed walls blocking water, and blocking it after being destroyed
fixedFixesFixed not being able to do terrain engineering on a tile where there was previously a wall

Hi Everyone!

We're continuing to make progress on the existing bugs, with more still to go. We also got some important tuning fixes in, including for the mason. Thanks again for all your help with the bug reports and save games - it's also been really fun to see all your cities!

Here are the changes for the latest build:

Version 0.7.1911

Improvements

  • Increased cooldown and cost of Neptune's god spell

  • Tuned input and outputs of the Large Pottery Workshop

  • Tuned mason repair amount so that they can complete repairs on large buildings much faster

  • Don't show repair scaffolding on building interiors (no more chariot races through scaffolding)

  • Tune gods so they aren't as needy later in the game

  • Tweak dam block cost

Fixes

  • Fixed issue where a suboptimal undertaker was assigned a dead body when there was a closer option available

  • Fixed walls blocking water, and blocking it after being destroyed

  • Fixed not being able to do terrain engineering on a tile where there was previously a wall

  • Fixed unbuilt blocks obstructing water erroneously

  • Fixed walls not reflecting terraformed terrain

  • Fixed Grand Temple spell error message not always being correct

  • Fixed some UI inconsistencies

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Thanks for all your support!

-Pete, Michael, & Sam

Source

Steam News / 5 April 2026

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