Update log
Full Nova Roma update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Workshop
- Gameplay
- Fixes
- UI and audio
Hi Everyone!
We're continuing to make progress on the existing bugs, with more still to go. We also got some important tuning fixes in, including for the mason. Thanks again for all your help with the bug reports and save games - it's also been really fun to see all your cities!
Here are the changes for the latest build:
Version 0.7.1911
Improvements
Increased cooldown and cost of Neptune's god spell
Tuned input and outputs of the Large Pottery Workshop
Tuned mason repair amount so that they can complete repairs on large buildings much faster
Don't show repair scaffolding on building interiors (no more chariot races through scaffolding)
Tune gods so they aren't as needy later in the game
Tweak dam block cost
Fixes
Fixed issue where a suboptimal undertaker was assigned a dead body when there was a closer option available
Fixed walls blocking water, and blocking it after being destroyed
Fixed not being able to do terrain engineering on a tile where there was previously a wall
Fixed unbuilt blocks obstructing water erroneously
Fixed walls not reflecting terraformed terrain
Fixed Grand Temple spell error message not always being correct
Fixed some UI inconsistencies
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Thanks for all your support!
-Pete, Michael, & Sam
Source
