HomeGamesUpdatesPricingMethodology
Steam News28 February 20264mo ago

Nova Patria Weekly Update

Ave Patricians! Another week of progress across the Empire. This week’s updates focused on visual upgrades and expanded player control, alongside continued improvements to UI clarity and simulation stability.

In this update8

Full notes

Full Nova Patria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes7 additions6 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
changedAve Patricians!Another week of progress across the Empire. This week’s updates focused on visual upgrades and expanded player control, alongside continued improvements to UI clarity and simulation stability. We are also proud to announce that Portuguese language options have now been implemented.
added🎨 Art & VisualsThe world of Nova Patria continues to evolve with new animations and visual polish:
added🎨 Art & VisualsNew building animated sprites: Tier IV and Tier V Houses Steam post imageSteam post image
added🎨 Art & VisualsAqueducts – New animated end pieces and variants (including construction-state visuals without water)
changed🎨 Art & VisualsUpdated Currus Pneumaticus wagon details and positioning within storage buildings
changedGoals & Perks ProgressionThese records are displayed in Goals & Perks selection screen tooltips

Nova Patria changes

changedAnother week of progress across the Empire. This week’s updates focused on visual upgrades and expanded player control, alongside continued improvements to UI clarity and simulation stability. We are also proud to announce that Portuguese language options have now been implemented.
addedThe world of Nova Patria continues to evolve with new animations and visual polish:
addedNew building animated sprites: Tier IV and Tier V Houses Steam post imageSteam post image
addedAqueducts – New animated end pieces and variants (including construction-state visuals without water)
changedUpdated Currus Pneumaticus wagon details and positioning within storage buildings

Ave Patricians!

Another week of progress across the Empire. This week’s updates focused on visual upgrades and expanded player control, alongside continued improvements to UI clarity and simulation stability. We are also proud to announce that Portuguese language options have now been implemented.

Here’s what the team has been working on:

🎨 Art & Visuals

The world of Nova Patria continues to evolve with new animations and visual polish:

  • New building animated sprites: Tier IV and Tier V Houses Steam post imageSteam post image

  • Aqueducts – New animated end pieces and variants (including construction-state visuals without water)

  • Rail intersection sprites

  • Updated Currus Pneumaticus wagon details and positioning within storage buildings

🧠 UI / UX & Gameplay Improvements

Goals & Perks Progression

  • Best achieved results for each goal are now tracked across games

  • These records are displayed in Goals & Perks selection screen tooltips

This adds a persistent sense of progression between playthroughs, even after all goals have been completed to the highest level.

Player Controls & Settings

  • Added Map Seed input (0–999999), so players can regenerate and share worlds

  • Added Video Settings:

    • Display Mode

    • Resolution

    • Vertical Sync

  • Improved UI scaling to maintain consistent sizing across resolutions, preventing overlap, and allow smooth UI scale adjustment across the full range without fixed steps

🌍 Localization

  • Portuguese language support has been added

    • Thank you to MaduJoga and his community for providing the translations! Check out their YouTube channel here: View store page

⚖ Gameplay Adjustments

  • Prevented placement of a City Center on tiles that only receive freshwater from a Perk Level 3 Fountain, with tooltip explanation, ensuring cities remain sustainable after initial expansion

  • Grand River maps now feature smoother terrain blending near map edges, and small hills halfway up the river for quicker access to flour production

🛠 Bug Fixes

  • Corrected tooltip values for potential production rates

  • Fixed tutorial window not blocking minimap input

  • Fixed visual sorting issues for transport vehicles across bridges

  • Fixed heatmap tile color update inconsistencies

  • Fixed instances where construction cranes and Currus Penumaticus visual details would not change color with their corresponding building, when highlighted or from a heatmap

  • Fixed details in Global Production and Heatmap menus not updating dynamically in tooltips

Each week we continue to refine both the depth and clarity of Nova Patria — strengthening core systems while expanding the tools players have to understand and shape their empire.

To everyone following along and providing feedback: your support continues to shape the future of Nova Patria. Thank you!

If you’re interested in becoming a part of our community, whether as a playtester or enthusiast, and follow development more closely, come hang out with us on Discord: https://discord.gg/jPsPvhMSYv

More soon!

Ad victoriam, – The Nova Patria Team

Source

Steam News / 28 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.