In this update8
Full notes
Full Nova Patria update
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What changed
- UI and audio
- Gameplay
- Performance
- Fixes
Nova Patria changes
Ave Patricians!
Another week of steady progress across the Empire. This week’s work focused on expanding game settings, visual upgrades, and meaningful improvements to controls, UI, and performance.
Here’s what the team has been working on:
🎨 Art & Visuals
Animated river tiles Steam post image
Smoke/Steam updates:
Carts and trains no longer emit particles while stationary during unloading
Added smoke & steam effects to the Flavor Extractor
City Label Updates:
Added masking to prevent overlap issues
Population circle now matches overall transparency, and have a stronger circular border Steam post image
Smoothed out traveling resource movement transitions
🧠 Controls, Settings & UI
Keybind System
Added a fully-featured Keybind Menu
Players can now customize hotkeys across the game
Default keybinds have been reworked to feel more intuitive and universal
Settings & Save Systems
Added Yearly Autosave option (mutually exclusive with Monthly autosave)
Vastly improved speed when reloading save/load menu after deleting saves
Reorganized settings menu for better clarity and usability
UI Improvements
Improved formatting for Population and Global Resource tooltips
Tutorial blinks additional specific buttons to click, improving onboarding clarity
Main menu now displays build version, map type, and map seed
⚙ Performance & Optimization
Several backend improvements were made to improve performance and scalability:
Implemented compressed Sprite Atlases for reduced memory usage and lower rendering overhead
Optimized sprite handling by removing unnecessary transparent padding
Improved object pooling for traveling resources
Reduced redundant list instantiations in simulation systems
Travelers outside the camera view now only update position during simulation ticks (not every frame)
🛠 Bug Fixes
Fixed residential zoning not cancelling correctly from City Center window when right-click is used to close window
Fixed heatmap color issues affecting non-house buildings for the house-related heatmap options
Each week continues to strengthen Nova Patria - not just in how it looks, but in how it feels to play. The Empire is becoming more responsive, readable, and rewarding with every update.
To everyone following development and sharing feedback - thank you! Your input continues to shape the future of Nova Patria.
If you’re interested in becoming a part of our community, whether as a playtester or enthusiast, and follow development more closely, come hang out with us on Discord: https://discord.gg/jPsPvhMSYv
More soon!
Ad victoriam,
– The Nova Patria Team
Source
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