Full notes
Full Nothing At Stake update
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What changed
- Gameplay
- Events
- Performance
- Fixes
- UI and audio
- Store
Nothing At Stake changes
DESIGN
More performant handling of timeline critical Mobs
Braziers no longer ignite adjacent characters
Slightly more permissive wallclimbing on slanted walls
Priority sorting for what objects bottle grabs
More involved sewer level design
Doors for Crossroads exits
Improved consistency of ledge snap
Timeline event adjustments
FIXES
Greatly reduced stuttering when transitioning between zones
Greatly improved performance across the board
Fixed sewer ladder clipping you through the wall
Fixed crates being displaced by wallclimbing
Fixed wallclimbfail not being interrupted by swim
Fixed overlapping speech text
Improved issues with dialogue text clipping
Fixed a crash relating to stealing from shops
Fixed a crash relating to unimplemented quests
Fixed rare free movement in dialogue
Better consistency entering crouch after wallclimbing to a ledge with a low ceiling
Fixed a crash with quick inventory
Fixed firefly wandering
Improved consistency of walk off to ledge grab
Improvements to crate handling when pushing & pulling
Fixed pause menu navigation on controller
Fixed coffee color
Fixed unarmed attack randomly turning you
AESTHETICS
Improved blood visibility
Louder footstep sounds on ladders and in wallclimb
Slightly smaller speech font size
Mobs now grunt when greeting each other
Grunts during shop dialogue
MISC
Reenabled VSync
Source
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