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Steam News16 May 20261mo ago

Nothing at Stake Demo Patch 5/15/2026

DESIGN More performant handling of timeline critical Mobs Braziers no longer ignite adjacent characters Slightly more permissive wallclimbing on slanted walls Priority sorting for what objects bottle grabs More involved

Full notes

Full Nothing At Stake update

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What changed

12 fixes0 additions10 changes1 removal
  • Gameplay
  • Events
  • Performance
  • Fixes
  • UI and audio
  • Store
removedBraziers no longer ignite adjacent characters
changedImproved consistency of ledge snap
changedTimeline event adjustments
changedGreatly reduced stuttering when transitioning between zones
changedGreatly improved performance across the board
fixedFixed sewer ladder clipping you through the wall

Nothing At Stake changes

removedBraziers no longer ignite adjacent characters
changedImproved consistency of ledge snap
changedTimeline event adjustments
changedGreatly reduced stuttering when transitioning between zones
changedGreatly improved performance across the board

DESIGN

  • More performant handling of timeline critical Mobs

  • Braziers no longer ignite adjacent characters

  • Slightly more permissive wallclimbing on slanted walls

  • Priority sorting for what objects bottle grabs

  • More involved sewer level design

  • Doors for Crossroads exits

  • Improved consistency of ledge snap

  • Timeline event adjustments

FIXES

  • Greatly reduced stuttering when transitioning between zones

  • Greatly improved performance across the board

  • Fixed sewer ladder clipping you through the wall

  • Fixed crates being displaced by wallclimbing

  • Fixed wallclimbfail not being interrupted by swim

  • Fixed overlapping speech text

  • Improved issues with dialogue text clipping

  • Fixed a crash relating to stealing from shops

  • Fixed a crash relating to unimplemented quests

  • Fixed rare free movement in dialogue

  • Better consistency entering crouch after wallclimbing to a ledge with a low ceiling

  • Fixed a crash with quick inventory

  • Fixed firefly wandering

  • Improved consistency of walk off to ledge grab

  • Improvements to crate handling when pushing & pulling

  • Fixed pause menu navigation on controller

  • Fixed coffee color

  • Fixed unarmed attack randomly turning you

AESTHETICS

  • Improved blood visibility

  • Louder footstep sounds on ladders and in wallclimb

  • Slightly smaller speech font size

  • Mobs now grunt when greeting each other

  • Grunts during shop dialogue

MISC

  • Reenabled VSync

Source

Steam News / 16 May 2026

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