Full notes
Full Nothing At Stake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Store
Nothing At Stake changes
GUIDANCE & DIRECTION
A completely revamped opening, with a playable minimal tutorial which does not repeat each cycle, much better shot direction for the starting meteor, and better direction towards the opening meeting
Better sign-driven guidance to first dungeon
A bit better tutorialization for first dungeon major puzzle
PLAYER
Movement improvements across the board! This includes higher global turn rate, jump drifting, slight slide turning, slide into wallclimb, a vault, and more
Many actions faster (door opening, land, launches from damage, etc)
A much improved gamepad control scheme
Free aiming throw
SOUND
Audible character speech grunts!
Some new sounds (mostly player action related)
MISC
Some major map design adjustments
Some dialogue adjustments
Better looking concrete
Many more pause menu options
Shop stealing
THE FOLLOWING AREAS HAVE BEEN CUT
outer field
outer forest
library
beach
beach village
dungeon 2
Regarding cut areas:
We decided that not only are these areas not sufficiently ready for robust play or showcase, they distract from the core trimmed down experience we would ideally want most first time players to get in a demo- hence the concurrent effort towards making the "golden path" up to completion of the first dungeon much more accessible and tutorialized. For the overwhelming majority of players, this patch will be a vast improvement across the board.
Source
Changelog.gg summarizes and formats this update. How we read updates.
