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- Nothing At Stake
Nothing at Stake Demo Patch 5/15/2026
DESIGN More performant handling of timeline critical Mobs Braziers no longer ignite adjacent characters Slightly more permissive wallclimbing on slanted walls Priority sorting for what objects bottle grabs More involved…
Event20 changesFixGameplay - Nothing At Stake
Nothing at Stake Demo Patch 5/1/2026
DESIGN Redesigned pause menu Implemented text speed and text hang time options It is now possible to enter ladder from above by walking off (may be finnicky) Normal ladder move directions are now cam-relative, to match…
Event29 changesFixGameplay - Nothing At Stake
Nothing at Stake Demo Patch 4/17/2026
DESIGN Timeline has been cut from 7 days to 3, meaning each individual day is substantially longer (1hr > 2hrs) but the timeline is overall shorter (7hrs > 6hrs) Night made proportionately shorter and evening longer to…
Announcement11 changesFixGameplay - Nothing At Stake
Nothing at Stake Demo Patch 04/10/2026
GUIDANCE & DIRECTION A completely revamped opening, with a playable minimal tutorial which does not repeat each cycle, much better shot direction for the starting meteor, and better direction towards the opening meeting…
Announcement6 changesGameplayBalance - Nothing At Stake
Nothing at Stake Demo Patch 02/07/2026
Greatly improved legibility of the opening meeting conversation. Text lasts longer on screen before dissolving. Fixed default inverted camera controls in free cam and x-only modes. Various dialogue guidance clarity impr…
Announcement8 changesFixGameplay

