Full notes
Full Nothing At Stake update
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What changed
- Fixes
- Gameplay
- UI and audio
Nothing At Stake changes
DESIGN
Timeline has been cut from 7 days to 3, meaning each individual day is substantially longer (1hr > 2hrs) but the timeline is overall shorter (7hrs > 6hrs)
Night made proportionately shorter and evening longer to compensate
Many adjustments made to Glass Factory, Sand Caves, and wall descent for ease of immediate understanding, as well as moment to moment goal forming and puzzle solving
Proper exit from sewer post-completion, also corrected primary ladder being inaccessible after entry
Many more ignitable props scattered throughout Lake & Swamp
Push blocks now use linear motion instead of stepped/grid-like
Added options (default on) for camera to stay behind player during pushing and ladder use
Vault easier to proc
Lake basin level design adjustments
MISC
Outer crow area revamp, statue makeover
Many many many many sounds added to cover various interactions
FIXES
Dying in the tutorial fully resets your save file
Fixed issues with slide maintaining low speed instead of naturally exiting to crouch
Fixed misleading oil dispenser text
Fixed issues regarding inconsistent interactibility with activatable props, especially over distance (mostly doors, chests)
Fixed various push block physics issues
Fixed player occasionally spontaneously jumping from standing still
Fixed issues related to player speaking lines already spoken on reload
Fixed dagger thrust animation issues
Animation for mid-air clamber
Player animations for glass table interaction (hand placement/consistency etc)
No longer possible to pause during fades
Navigation improvements for Crossroads villagers
Source
Changelog.gg summarizes and formats this update. How we read updates.
