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Steam News18 April 20262mo ago

Nothing at Stake Demo Patch 4/17/2026

DESIGN Timeline has been cut from 7 days to 3, meaning each individual day is substantially longer (1hr > 2hrs) but the timeline is overall shorter (7hrs > 6hrs) Night made proportionately shorter and evening longer to

Full notes

Full Nothing At Stake update

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What changed

8 fixes2 additions3 changes1 removal
  • Fixes
  • Gameplay
  • UI and audio
fixedProper exit from sewer post-completion, also corrected primary ladder being inaccessible after entry
changedPush blocks now use linear motion instead of stepped/grid-like
addedAdded options (default on) for camera to stay behind player during pushing and ladder use
addedMany many many many sounds added to cover various interactions
fixedFixed issues with slide maintaining low speed instead of naturally exiting to crouch
fixedFixed misleading oil dispenser text

Nothing At Stake changes

fixedProper exit from sewer post-completion, also corrected primary ladder being inaccessible after entry
changedPush blocks now use linear motion instead of stepped/grid-like
addedAdded options (default on) for camera to stay behind player during pushing and ladder use
addedMany many many many sounds added to cover various interactions
fixedFixed issues with slide maintaining low speed instead of naturally exiting to crouch

DESIGN

  • Timeline has been cut from 7 days to 3, meaning each individual day is substantially longer (1hr > 2hrs) but the timeline is overall shorter (7hrs > 6hrs)

  • Night made proportionately shorter and evening longer to compensate

  • Many adjustments made to Glass Factory, Sand Caves, and wall descent for ease of immediate understanding, as well as moment to moment goal forming and puzzle solving

  • Proper exit from sewer post-completion, also corrected primary ladder being inaccessible after entry

  • Many more ignitable props scattered throughout Lake & Swamp

  • Push blocks now use linear motion instead of stepped/grid-like

  • Added options (default on) for camera to stay behind player during pushing and ladder use

  • Vault easier to proc

  • Lake basin level design adjustments

MISC

  • Outer crow area revamp, statue makeover

  • Many many many many sounds added to cover various interactions

FIXES

  • Dying in the tutorial fully resets your save file

  • Fixed issues with slide maintaining low speed instead of naturally exiting to crouch

  • Fixed misleading oil dispenser text

  • Fixed issues regarding inconsistent interactibility with activatable props, especially over distance (mostly doors, chests)

  • Fixed various push block physics issues

  • Fixed player occasionally spontaneously jumping from standing still

  • Fixed issues related to player speaking lines already spoken on reload

  • Fixed dagger thrust animation issues

  • Animation for mid-air clamber

  • Player animations for glass table interaction (hand placement/consistency etc)

  • No longer possible to pause during fades

  • Navigation improvements for Crossroads villagers

Source

Steam News / 18 April 2026

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