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Steam News2 May 20262mo ago

Nothing at Stake Demo Patch 5/1/2026

DESIGN Redesigned pause menu Implemented text speed and text hang time options It is now possible to enter ladder from above by walking off (may be finnicky) Normal ladder move directions are now cam-relative, to match

Full notes

Full Nothing At Stake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes4 additions10 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
  • Events
addedAdded prevention for hanging far off vines on the sides or top
changedMASSIVELY increased lantern light range
changedModerately increased fire light range
removedJump proc made substantially simpler, in the process removing built in jump delay and effective coyote time
changedSubstantially sped up climb from hanging on a ledge, now duration-unified with ledge climb from water
changedAll climbs reworked to vary speed by surface height, resulting in less floaty behavior

Nothing At Stake changes

addedAdded prevention for hanging far off vines on the sides or top
changedMASSIVELY increased lantern light range
changedModerately increased fire light range
removedJump proc made substantially simpler, in the process removing built in jump delay and effective coyote time
changedSubstantially sped up climb from hanging on a ledge, now duration-unified with ledge climb from water

DESIGN

  • Redesigned pause menu

  • Implemented text speed and text hang time options

  • It is now possible to enter ladder from above by walking off (may be finnicky)

  • Normal ladder move directions are now cam-relative, to match vines

  • Added prevention for hanging far off vines on the sides or top

  • MASSIVELY increased lantern light range

  • Moderately increased fire light range

  • Set of player states which allow you to do common interactions like eat, drink, use item, use bottle, push&pull, and read made universal and more permissive

  • Jump proc made substantially simpler, in the process removing built in jump delay and effective coyote time

  • Substantially sped up climb from hanging on a ledge, now duration-unified with ledge climb from water

  • All climbs reworked to vary speed by surface height, resulting in less floaty behavior

  • Allow bottle dump and eat states in slide and wallclimb

  • Added an animated arrow to dialogue option selection

  • Cutting flaming grass puts the fire out

  • Added a camera pitch when falling

  • Allow nagas to move freely during their swimming on water behavior

  • Launch and stagger states force the player to drop two handed pickups

FIXES

  • MASSIVELY improved first time boot and reload times

  • Some situational performance improvements

  • MASSIVELY improved text visibility in all circumstances

  • Fixed a pickup bug that allowed you to push yourself through the floor

  • Fixed occasional spine weirdness while backflipping during block

  • Fixed an animation bug that occasionally made animations transitions jerky

  • Fixed some sign text drawing unnecessarily high

  • Fixed throw facing direction on release

  • Improvements to crate push/pulling over low lips

  • Clamber is now substantially easier to proc

  • Fixed turtle's spin attack crashing the game

  • Fixed tossing liquid from a bottle not blending animations correctly

  • Fixed inventory icon scale setting not working

  • Fixed weather effects from persisting too long in the death tunnel and opening sequences

  • Significantly improved pathfinding

  • Fixed closing a door for the first time in a play session from buffering reopening the same door

  • Fixed a rare crash with the glass factory elevator

  • Fixed sequential dialogue animations not playing correctly

  • Fixed land sounds not playing consistently

  • Fixed entering crouch out of wallclimb into tight spaces

AESTHETICS

  • Tweaks to fog and environment values

  • Grass rims for cliff edges

  • Better animations for strafing while throwing, inventory-ing, aiming, and blocking

  • Added a dust particle effect when pushing crates

  • Opening a chest makes the reward pop out

MISC

  • Disabled vsync

Source

Steam News / 2 May 2026

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