Full notes
Full Not Quite Dead: Open World Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
Not Quite Dead: Open World Survival changes
The playtest is almost here, and I wanted to give everyone an idea of what you'll be able to experience in Not Quite Dead.
Here's what you can expect:
🔨 Gathering & Survival
Gather resources like Wood, Fiber, Stone, Plastic, and Scrap Metal
Harvest crops and materials including Carrots, Herbs, and Wheat
Craft and survive in the open world
🚗 Vehicles
Discover and use:
Cars
Boats
Helicopters
Search vehicle storage for useful loot and supplies
🔫 Weapons You will find multiple weapons during the playtest, including:
AK-47
SCAR
SCAR-H
SCAR-20
Sniper AWP
M4
Pistols
Rocket Launcher
Weapons have different stats and damage values. Make sure to hover over your weapons in your inventory to view detailed information such as:
Damage
Recoil
Critical Damage
And more
🎒 Equipment & Loot You can find:
Multiple backpacks with different storage sizes
Bulletproof vests
Night Vision
Gas Masks
Clothing items such as:
Pants
T-Shirts
Boots
Hats
📘 Blueprint System Find blueprints and learn how to craft items like:
Gas Mask
Night Vision
Pistols
☣️ Enemies & Exploration
Encounter 3 different mutant types
Discover 2 animal types
Find events around the map
Explore and discover much more hidden around the world
📷 Camera
Third-person only for this playtest
Oh... and one more thing:
🐛 Don't forget the bugs!
As a solo developer, you guys will be my testers too. Expect some rough edges and unexpected moments during the playtest.
Your feedback is extremely important and you'll be able to answer a survey to help improve the game. Every report helps make Not Quite Dead better.
Thanks for supporting the project and I hope you enjoy exploring the world!
Source
Changelog.gg summarizes and formats this update. How we read updates.
