Full notes
Full NOMIA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Events
Act III begins.
Also, the realms look slightly better lit now, and damage numbers are now different colours when applied to enemies versus allies.
CHANGELOG
v0.9.2 -> v0.9.3
BUG FIXES
Fixed no-line-of-sight eye icon being much smaller than intended.
STORY
Implemented Act II Scene V.
Implemented Act III Scene I.
Implemented lore entries linked to the above scenes.
Implemented Act III dive intro conversations.
VISUALS
Adjusted lighting and colours in most realms.
Especially powerful card plays now have an anticipation effect.
Damage numbers on enemies are now white or orange, while damage numbers on allies remain red.
Vulnerable/Parry overlays now fade in when statuses are applied, and fade out when a unit is destroyed.
Status effect icons above units are slightly larger for the compact indicator style.
Background darkening when menus are open is less intense.
QUALITY OF LIFE
All reward menus can now be minimized (e.g. to use items) by clicking outside their active area.
CARDS
Butterfly's Turbulent Flow and Laminar Flow have been simplified.
Source
Changelog.gg summarizes and formats this update. How we read updates.
