In this update11
Full notes
Full NOMIA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- UI and audio
- Events
- Store
NOMIA changes
After nearly 3 years of working on this almost every day, the game is out in 1.0 now. Thanks for following along the journey! I hope you enjoy the full release.
If you'd like to offer additional support to me and/or the composer, you can also get the soundtrack right here on Steam, too.
NOMIA Official Soundtrack I'll be around for bug fixes, so if you encounter anything strange, please report it using the in-game link.
Reviews and comments are always appreciated!
CHANGELOG
v0.9.5 -> v1.0.0
BUG FIXES
Fixed incorrect spike tile damage preview for lunge cards that don't move you.
Fixed a duplicate prologue conversation appearing in the library.
Fixed a softlock associated with banned enemies in the early game.
Cards can no longer have negative potency.
The first "item gained" trail no longer flies off the side of the screen.
Wildfire Exemplar no longer has intense time dilation on splitting.
Butterfly's Shield Collar no longer consumes stacks of Form.
Seagull's Mend no longer misses some debuffs.
STORY
Implemented Act III Scene IV.
Implemented Act III Scene V.
Implemented Epilogue scenes.
Made some minor script edits for tone and style.
VISUALS
Added a short animation when new enemy attacks appear in the turn preview.
Added a short highlight animation for incoming damage previews.
Added a short highlight animation for enemy reactions.
Teleporting has a new animation.
"Your Turn" and "Enemy Turn" banners fade out slightly faster.
AUDIO
Added new music for realms 2 and 3 of a run.
Added remastered versions of all existing tracks.
Added a sound for when previewed incoming attack damage changes.
GAMEPLAY
Added late-game events that allow you to draft one character's cards into the other character's deck.
Enemies no longer block two turns in a row.
Cauldron refreshing starts off at 3 Stars rather than 2, and increases by 2 each time rather than 1.
QUALITY OF LIFE
Added a step between the closest camera zoom level and the second-closest camera zoom level (when using the scroll wheel).
Status icons above HP indicators now pulse when moused over to show that they have tooltips.
Prevented certain supplemental tutorial popups from appearing when tutorials have already appeared in the current battle, to avoid information overload.
Actions with Retain effects now simply describe them as "Each turn".
CARDS
Butterfly:
Added Burden, an Action which allows you to absorb your ally's debuffs.
Added Converge, a Gambit which discards up to 2 Gambits to give you that much Flow.
Step Chart no longer has a cooldown, but only has 1 charge rather than 2.
Striation no longer has a charge limit.
Waterfall now has a 4 turn cooldown rather than 3, and starts battle on cooldown for 1 turn.
Crashing Wave now starts battle on cooldown for 1 turn.
Stonepiercer now starts battle on cooldown for 1 turn.
Arcane Grapple now has Persist before upgrade, and instead gains range on upgrade.
Rebirth now affects 3 cards for 3 cooldown/charges, rather than 5 for 5.
Seagull:
Added Interjection, a Gambit which stuns for 1, or for 2 if its target intends to attack.
Added Domain Contraction, a Gambit which pulls enemies in a large radius.
Wand of Slashing now deals 3 damage, or 5 if its target intends to attack.
Enfeeble now inflicts 3 Weakened, or 5 if its target intends to attack.
Disruption now has a 3 turn cooldown but unlimited charges, rather than a 2 turn cooldown and 3 charges.
Improvisation now has a 2 turn cooldown, rather than 3.
Keenness no longer has a cooldown.
Cricket:
Added Shoulder Charge, an Action which discards all your Gambits to deal an equivalent amount of knockback.
Added Stretch, a Gambit which temporarily upgrades all Gambits in your draw pile.
Tackle now pushes for 2 rather than 3, and starts with 2 less range.
Construction is now also a teleport card.
Dropkick has new artwork.
Crow:
Added Delegation, a Gambit which transfers your buffs to your ally.
Added Oil and Water, a Gambit which transfers your AP to your ally and your ally's GP to you.
Rekindle now gives you 3 Burn rather than 5.
Eclipse now starts battle on cooldown for 1 turn.
Ritual now starts battle on cooldown for 1 turn.
ITEMS
Added Reverse Tether, which lets you revive your ally by dividing your own current and max HP in half.
Added Mind Meld, which allows you to send a card to your ally's deck.
All "tear" items (max HP up) now give 10 max HP and healing, rather than 15.
MEMORIES
Butterfly:
Added Weapon Drills, which clears 2 random stacks of debuffs on turn end.
Halfcape now gives 1 Buffer rather than 3 Nimble upon defeating an enemy.
Iron Bands now gives 10 Block rather than 15.
Seagull:
Added Golden Glint, which grants 2 Focus and Grit every 3 Golden cards you play.
Heavy Robe now procs on 8 or more Block, rather than 10.
Tether Tassel now starts at 2 extra Block, rather than 1.
Cricket:
Added Wood Shavings, which allows 2 random Copied cards to remain in your deck after battle.
Heartwood Slab now starts at 2 Resist, rather than 1.
Crow:
Added Shadow Blend, which (on every even turn) boosts your movement by 1 and turns it into a teleport.
Sheer Fabric now starts at a 1 in 2 chance to cooldown, rather than 1 in 3.
Metronome has been reworked, and now has a 1 in 3 chance to give AP on odd turns and GP on even turns.
ENEMIES
Most swarm enemies have had their HP slightly buffed.
Many realm 2 enemies have had their damage and movement slightly buffed.
Many realm 3 enemies have had their damage and movement more-than-slightly buffed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
