HomeGamesUpdatesPricingMethodology
Steam News21 March 20263mo ago

Update v0.9.4

Act III continues. Also, you can finally level up everyone's bonds to 5. CHANGELOG v0.9.3 -> v0.9.4 BUG FIXES Fixed varied backgrounds toggling back and forth when going through the conversation log.

In this update6

Full notes

Full NOMIA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes2 removals
  • Fixes
  • Gameplay
  • Balance
  • Events
fixedBUG FIXESFixed varied backgrounds toggling back and forth when going through the conversation log.
removedBUG FIXESYou can no longer make Copied cards into permanent cards with items such as Chirography/Muscle Memory (they would have disappeared after use anyway).
changedBUG FIXESCrow's Eclipse now gains Draw 1 on upgrade (previously did not change on upgrade).
addedSTORYAdded new lore entries.
addedVISUALSAdded more backgrounds to certain conversations.
addedVISUALSEnemy sprites now have a red overlay that intensifies as they take damage.

NOMIA changes

fixedFixed varied backgrounds toggling back and forth when going through the conversation log.
removedYou can no longer make Copied cards into permanent cards with items such as Chirography/Muscle Memory (they would have disappeared after use anyway).
changedCrow's Eclipse now gains Draw 1 on upgrade (previously did not change on upgrade).
addedAdded new lore entries.
addedAdded more backgrounds to certain conversations.

Act III continues. Also, you can finally level up everyone's bonds to 5.

CHANGELOG

v0.9.3 -> v0.9.4

BUG FIXES

  • Fixed varied backgrounds toggling back and forth when going through the conversation log.

  • You can no longer make Copied cards into permanent cards with items such as Chirography/Muscle Memory (they would have disappeared after use anyway).

  • Crow's Eclipse now gains Draw 1 on upgrade (previously did not change on upgrade).

STORY

  • Implemented Act III Scene II.

  • Implemented bond level 5 conversations.

  • Added new lore entries.

VISUALS

  • Added more backgrounds to certain conversations.

  • Enemy sprites now have a red overlay that intensifies as they take damage.

GAMEPLAY

  • Some of the more complex enemies no longer appear in the first few runs, to reduce information load.

QUALITY OF LIFE

  • Reward menu titles are now more direct (e.g. "Memory Upgrade" rather than "Reflection").

  • The Monsters tab now shows blank cards for not-yet-defeated enemies, so you can track your progress.

Source

Steam News / 21 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.