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Steam News4 February 20265mo ago

Update v0.9.2

The story continues! Certain statuses are now a bit more clearly communicated: Vulnerable/Parry draws an overlay on the unit, and Stable/Unstable shows a brief message when they change knockback.

In this update9

Full notes

Full NOMIA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions5 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
fixedI've also ironed out a few bugs: all Memories that activated on defeating an enemy now work again, certain mid-story scenes have the right sprites now, and a few typos or unclear descriptions have been fixed here and there.
changedFrom here on out, I'll be prioritizing further story updates and gamefeel improvements to lead up to the 1.0 release.
fixedBUG FIXESFixed Memories that activated on defeating a unit, such as Butterfly's Armour Laces.
fixedBUG FIXESFixed unavoidably exiting the keybinds menu when binding a "Back" key.
addedBUG FIXESThe banners on the sides of the memory draft menu now have tooltips that say "X's Build" rather than "X's Memories".
fixedBUG FIXESFixed Hawk having the wrong sprites in a certain story scene.

NOMIA changes

fixedI've also ironed out a few bugs: all Memories that activated on defeating an enemy now work again, certain mid-story scenes have the right sprites now, and a few typos or unclear descriptions have been fixed here and there.
changedFrom here on out, I'll be prioritizing further story updates and gamefeel improvements to lead up to the 1.0 release.
fixedFixed Memories that activated on defeating a unit, such as Butterfly's Armour Laces.
fixedFixed unavoidably exiting the keybinds menu when binding a "Back" key.
addedThe banners on the sides of the memory draft menu now have tooltips that say "X's Build" rather than "X's Memories".

The story continues!

Certain statuses are now a bit more clearly communicated: Vulnerable/Parry draws an overlay on the unit, and Stable/Unstable shows a brief message when they change knockback.

I've also ironed out a few bugs: all Memories that activated on defeating an enemy now work again, certain mid-story scenes have the right sprites now, and a few typos or unclear descriptions have been fixed here and there.

From here on out, I'll be prioritizing further story updates and gamefeel improvements to lead up to the 1.0 release.

CHANGELOG

v0.9.1 -> v0.9.2

BUG FIXES

  • Fixed Memories that activated on defeating a unit, such as Butterfly's Armour Laces.

  • Fixed unavoidably exiting the keybinds menu when binding a "Back" key.

  • The banners on the sides of the memory draft menu now have tooltips that say "X's Build" rather than "X's Memories".

  • Fixed Hawk having the wrong sprites in a certain story scene.

  • Fixed another character having the wrong sprites in a certain story scene.

  • Fixed mid-run cutscenes appearing too quickly after a realm shift.

  • Fixed typo on Strength of the Fifth's path choice description.

STORY

  • Implemented Act II Scene IV.

  • Added lore entries unlocked by the above scene.

VISUALS

  • Added unit overlays for Vulnerable and Parry.

  • Damage text now notes when Fragile or Sturdy changes damage.

  • Added popup text for when Stable or Unstable changes knockback.

  • Splitter enemies no longer show damage numbers for halving HP from splitting.

  • Slightly shortened and darkened text when a status effect wears off.

  • The run summary screen now pins itself to the bottom when unveiling unlocks.

  • Timing between damage numbers has been extended slightly.

AUDIO

  • Cards, Memories, and Items now have different mouseover sounds from each other.

  • Replaced sounds for starting and ending cutscenes.

QUALITY OF LIFE

  • Card effects on other cards are now noted in the battle log.

  • Memory effects on cards are now noted in the battle log.

  • Replaced the "-" with "x" on certain menus so the button is more noticeable.

  • Added a clearer tooltip when trying to use an item with a menu open.

  • Added a clearer message when trying to play an empty reload card.

CARDS

  • Cricket's Sneak Attack now Exhausts.

  • Crow's Eclipse now self-inflicts 2 more Fray rather than Overheating for 2.

MEMORIES

  • Impetus's text now clarifies that the GP cost reduction only lasts for this turn.

ENEMIES

  • Splitter enemies that start with special behaviours now also copy their special behaviours to their clones.

Source

Steam News / 4 February 2026

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