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Steam News30 June 20251y ago

Demo Update 0.3.0

Hello everyone. It's time for a new update and this one brings a lot of changes and should hopefully make it easier to focus down a specific build. We also have a new character who is a lot more unique than the others.

Full notes

Full Nocturnal Throne update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone. It's time for a new update and this one brings a lot of changes and should hopefully make it easier to focus down a specific build. We also have a new character who is a lot more unique than the others.

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedHello everyone. It's time for a new update and this one brings a lot of changes and should hopefully make it easier to focus down a specific build. We also have a new character who is a lot more unique than the others.
added+ Added a new interactable: Trading Station + Added a new character: The Scavenger + Added a new challenge for this survivor + Added a new stage: Blast Beach + Added a new item: Coffee + Added a new boss: Golem + Added a new item: Rocket Satchel + Added a new enemy buff: Metallic + Added a popup on the HUD when you complete a challenge + Added a new ability for the knight: Sky Sword + Characters can now b-hop by repeatedly jumping after a dash to keep their speed
addedIncreased item pickup radius - Stage 1 layout has been changed, making the map smaller and opening more paths to the 2 main areas - Electric field damage buffed from 20% -> 45% - Straight shooter damage buffed from 75% -> 100% - Vacuum Module increased drop rate 4% -> 8% - Dead Weights buffed to have a damage increase of 5% - Rebalanced difficulty scaling for all difficulties - Nerfed enemy damage gain per level - The leaderboard category has been swapped round, making kills appear first by default, then stages completed next - Elemental buffed enemies' attacks deal more damage now - Your slot on the leaderboard is now blue to make it clearer - Zap-A-Tron can now shock enemies and deals splash damage - Leaderboard buttons are now part of the main leaderboard box - The results screen's right box with the run info is now a big scroll box, instead of the challenges being a tiny scroll box - Stage 3 now has more interactables in the map - Mage heal ability cooldown changed 30 -> 60 - Character's accelerations have been increased
fixedFixed skellington and clanker abilities not being based on base damage * Fixed a bug where the straight shooter dealed 25% less damage on the 1st hit * Fixed a bug in the 1st stage where interactables could spawn inside a rock * Fixed a bug where the leaderboard would overflow if you were above rank 10 * Fixed the particles on the vacuum model when you first equip it * Fixed golden enemies not flashing when hit * Fixed the wrong default weapon showing up in the character select for Alucard

Nocturnal Throne changes

addedHello everyone. It's time for a new update and this one brings a lot of changes and should hopefully make it easier to focus down a specific build. We also have a new character who is a lot more unique than the others.
added+ Added a new interactable: Trading Station + Added a new character: The Scavenger + Added a new challenge for this survivor + Added a new stage: Blast Beach + Added a new item: Coffee + Added a new boss: Golem + Added a new item: Rocket Satchel + Added a new enemy buff: Metallic + Added a popup on the HUD when you complete a challenge + Added a new ability for the knight: Sky Sword + Characters can now b-hop by repeatedly jumping after a dash to keep their speed
addedIncreased item pickup radius - Stage 1 layout has been changed, making the map smaller and opening more paths to the 2 main areas - Electric field damage buffed from 20% -> 45% - Straight shooter damage buffed from 75% -> 100% - Vacuum Module increased drop rate 4% -> 8% - Dead Weights buffed to have a damage increase of 5% - Rebalanced difficulty scaling for all difficulties - Nerfed enemy damage gain per level - The leaderboard category has been swapped round, making kills appear first by default, then stages completed next - Elemental buffed enemies' attacks deal more damage now - Your slot on the leaderboard is now blue to make it clearer - Zap-A-Tron can now shock enemies and deals splash damage - Leaderboard buttons are now part of the main leaderboard box - The results screen's right box with the run info is now a big scroll box, instead of the challenges being a tiny scroll box - Stage 3 now has more interactables in the map - Mage heal ability cooldown changed 30 -> 60 - Character's accelerations have been increased
fixedFixed skellington and clanker abilities not being based on base damage * Fixed a bug where the straight shooter dealed 25% less damage on the 1st hit * Fixed a bug in the 1st stage where interactables could spawn inside a rock * Fixed a bug where the leaderboard would overflow if you were above rank 10 * Fixed the particles on the vacuum model when you first equip it * Fixed golden enemies not flashing when hit * Fixed the wrong default weapon showing up in the character select for Alucard

Additions:

+ Added a new interactable: Trading Station + Added a new character: The Scavenger + Added a new challenge for this survivor + Added a new stage: Blast Beach + Added a new item: Coffee + Added a new boss: Golem + Added a new item: Rocket Satchel + Added a new enemy buff: Metallic + Added a popup on the HUD when you complete a challenge + Added a new ability for the knight: Sky Sword + Characters can now b-hop by repeatedly jumping after a dash to keep their speed

Changes:

- Increased item pickup radius - Stage 1 layout has been changed, making the map smaller and opening more paths to the 2 main areas - Electric field damage buffed from 20% -> 45% - Straight shooter damage buffed from 75% -> 100% - Vacuum Module increased drop rate 4% -> 8% - Dead Weights buffed to have a damage increase of 5% - Rebalanced difficulty scaling for all difficulties - Nerfed enemy damage gain per level - The leaderboard category has been swapped round, making kills appear first by default, then stages completed next - Elemental buffed enemies' attacks deal more damage now - Your slot on the leaderboard is now blue to make it clearer - Zap-A-Tron can now shock enemies and deals splash damage - Leaderboard buttons are now part of the main leaderboard box - The results screen's right box with the run info is now a big scroll box, instead of the challenges being a tiny scroll box - Stage 3 now has more interactables in the map - Mage heal ability cooldown changed 30 -> 60 - Character's accelerations have been increased

Fixes:

* Fixed skellington and clanker abilities not being based on base damage * Fixed a bug where the straight shooter dealed 25% less damage on the 1st hit * Fixed a bug in the 1st stage where interactables could spawn inside a rock * Fixed a bug where the leaderboard would overflow if you were above rank 10 * Fixed the particles on the vacuum model when you first equip it * Fixed golden enemies not flashing when hit * Fixed the wrong default weapon showing up in the character select for Alucard

Source

Steam News / 30 June 2025

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