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Steam News7 November 20257mo ago

EXPERIMENTAL - Update v0.1.3

Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.

In this update6

Full notes

Full Nocturnal Throne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes4 additions21 changes4 removals
  • Gameplay
  • Server
  • Maps
  • Store
  • Balance
  • UI and audio
removedWelcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.
changedPlease report any bugs in the discord server
added💡Additions:+ Added a build animation to the Engineer's turret
added💡Additions:+ Added a night variant to the map "Lonely Island"
added💡Additions:+ Added skins for survivors
added💡Additions:+ Added a DoF effect to the main menu and character select screen
Engineer's turret deals less damage:225%150%Engineer's turret deals less damage: decreased, nerf

Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.

Please report any bugs in the discord server

Notable Updates:

Updated character select screen:

Knight Ability Overhaul:

Character Skins:

EXPERIMENTAL - v0.1.3 Changelog

💡Additions:

+ Added a build animation to the Engineer's turret

+ Added a night variant to the map "Lonely Island"

+ Added skins for survivors

+ Added a DoF effect to the main menu and character select screen

🔄Changes:

- Engineer's turret now shoots slower

- Engineer's turret has less health

- Engineer's turret deals less damage: 225% -> 150%

- Engineer's turret now takes a second to activate once built

- Engineer's turret ability doesn't reset the charge timer when using

- Adjusted shadow direction from the sun in the map "Lonely Island"

- Adjusted lighting in the map "Lonely Island"

- ➹The map "Grassland" has been made smaller

- The weapon shrine is stage 1 levels has been made more obvious

- Bounding boxes on levels have been improved, encompassing all of the sides

- Changed the Knight's "Dodge Roll" ability into "Striking Leap"

- Changed the Knight's "Sky Sword" ability into "Spinning Slash"

- The Holy Sword slash sound effect has been made quieter

- Levelling up will now heal you with the amount of health gained during the level up, keeping your percentage health the same between level ups

- Removed the purple theme from the map "Abandoned Lands"

- Removed the ruins from the map "Abandoned Lands"

- Adjusted the landscape in the map "Abandoned Lands"

- Changed the landscape materials to have a nicer transition between textures

- Adjusted the night theme in the map "Abandoned Lands"

- ➹Normal difficulty level has been increased

- ➹Hard difficulty level has been increased

- Changed the UI hover sound effect

- Changed the dirt texture on most levels

- Updated the rogue's texture

- Pots and crystals no longer drop health orbs

- Changed the main menu song

🛠️Fixes:

* Fixed a bug where the engineer would rotate weirdly when stood inside his turret

* Fixed the turret not facing the same direction as the engineer when being spawned

* Fixed the dodge roll's ability description saying that it propels you downwards when it doesn't

* Fixed visual bugs on the landscape in the map "Lonely Island"

* Fixed visual bugs on grass in the map "Lonely Island"

* Fixed the ancient device having an incorrect description

* Fixed the gold rush not spawning particles correctly on the Rogue

* Fixed the rage not spawning particles correctly on the Knight

* Fixed a bug where turrets would not gain pierce stats

* Fixed a bug for rogue's abilities where spamming both the dagger storm and quick dart could let you hover

* Fixed enemies spawning behind the invisible walls on the map "Lonely Island"

* Fixed the modifier text appearing on the results screen even if modifiers weren't used

* Fixed the Engineer getting the Mage health regen stat boost on level up

* Fixed a bug where the no weapon shrine modifier quest had a stat attached that shouldn't have been

* Fixed the rogue using the wrong material

* Fixed a bug where clicking cancel on any prompts would un-muffle the music

* Fixed a bug where quitting a run would make a weird scratchy sound

Source

Steam News / 7 November 2025

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