In this update6
Full notes
Full Nocturnal Throne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Maps
- Store
- Balance
- UI and audio
Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.
Please report any bugs in the discord server
Notable Updates:
Updated character select screen:
Knight Ability Overhaul:
Character Skins:
EXPERIMENTAL - v0.1.3 Changelog
💡Additions:
+ Added a build animation to the Engineer's turret
+ Added a night variant to the map "Lonely Island"
+ Added skins for survivors
+ Added a DoF effect to the main menu and character select screen
🔄Changes:
- Engineer's turret now shoots slower
- Engineer's turret has less health
- Engineer's turret deals less damage: 225% -> 150%
- Engineer's turret now takes a second to activate once built
- Engineer's turret ability doesn't reset the charge timer when using
- Adjusted shadow direction from the sun in the map "Lonely Island"
- Adjusted lighting in the map "Lonely Island"
- ➹The map "Grassland" has been made smaller
- The weapon shrine is stage 1 levels has been made more obvious
- Bounding boxes on levels have been improved, encompassing all of the sides
- Changed the Knight's "Dodge Roll" ability into "Striking Leap"
- Changed the Knight's "Sky Sword" ability into "Spinning Slash"
- The Holy Sword slash sound effect has been made quieter
- Levelling up will now heal you with the amount of health gained during the level up, keeping your percentage health the same between level ups
- Removed the purple theme from the map "Abandoned Lands"
- Removed the ruins from the map "Abandoned Lands"
- Adjusted the landscape in the map "Abandoned Lands"
- Changed the landscape materials to have a nicer transition between textures
- Adjusted the night theme in the map "Abandoned Lands"
- ➹Normal difficulty level has been increased
- ➹Hard difficulty level has been increased
- Changed the UI hover sound effect
- Changed the dirt texture on most levels
- Updated the rogue's texture
- Pots and crystals no longer drop health orbs
- Changed the main menu song
🛠️Fixes:
* Fixed a bug where the engineer would rotate weirdly when stood inside his turret
* Fixed the turret not facing the same direction as the engineer when being spawned
* Fixed the dodge roll's ability description saying that it propels you downwards when it doesn't
* Fixed visual bugs on the landscape in the map "Lonely Island"
* Fixed visual bugs on grass in the map "Lonely Island"
* Fixed the ancient device having an incorrect description
* Fixed the gold rush not spawning particles correctly on the Rogue
* Fixed the rage not spawning particles correctly on the Knight
* Fixed a bug where turrets would not gain pierce stats
* Fixed a bug for rogue's abilities where spamming both the dagger storm and quick dart could let you hover
* Fixed enemies spawning behind the invisible walls on the map "Lonely Island"
* Fixed the modifier text appearing on the results screen even if modifiers weren't used
* Fixed the Engineer getting the Mage health regen stat boost on level up
* Fixed a bug where the no weapon shrine modifier quest had a stat attached that shouldn't have been
* Fixed the rogue using the wrong material
* Fixed a bug where clicking cancel on any prompts would un-muffle the music
* Fixed a bug where quitting a run would make a weird scratchy sound
Source
Changelog.gg summarizes and formats this update. How we read updates.
