In this update3
Full notes
Full Nocturnal Throne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Maps
- Balance
- UI and audio
- Fixes
Nocturnal Throne changes
- Roguehero
Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.
Please report any bugs in the discord server
EXPERIMENTAL - v0.1.2 Changelog
Additions:
+ Added a new item: Explosive Modulator
+ Added a new item: Fireworks
+ Added a new enemy: Spikey Mikey
+ Added a new enemy: Tiny Rock Minion
+ Added a setting to invert X and Y axis
+ Added a brief intermission between waves to give players a short rest
+ Added a new survivor: The Engineer
+ Every stage 1 map has a guaranteed Duplication Skull stand
+ Added a new modifier: "Got a license for that bruv?"
Changes:
- Buffed the jump-mine's damage 100% -> 225%
- Buffed the jump-mine's prime time 1 -> 0.55
- The pick up item UI has been changed
- Pick up item UI don't overlap now and wait till first has disappeared before showing the next
- Overhauled most HUDs
- Updated rogue model
- Updated knight model
- Updated Casino-Tropolis map
- Happy drone has been modelled and textured
- Boss prefixes now don't increase health past 1.5x
- Items now drop faster from chests and printers
- The Holy Sword now auto-aims
- Sword slashes now inherit projectile properties
- Buffed Holy Sword damage 110% -> 175%
- The fields stage 1 map is now smaller
- The ruins on a stage 1 map have been improved
- Players now get less health on level up 25% of base health -> 12.5% of base health
Fixes:
* Fixed a bug where harpy feathers would refresh whilst in the air
* Fixed item pickup UI overlapping a lot of game elements
Source
Changelog.gg summarizes and formats this update. How we read updates.
