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Steam News30 October 20258mo ago

EXPERIMENTAL - Update v0.1.2

Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.

In this update3

Full notes

Full Nocturnal Throne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions14 changes1 removal
  • Gameplay
  • Server
  • Maps
  • Balance
  • UI and audio
  • Fixes
removedWelcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.
changedPlease report any bugs in the discord server
addedAdditions:+ Added a new item: Explosive Modulator
addedAdditions:+ Added a new item: Fireworks
addedAdditions:+ Added a new enemy: Spikey Mikey
addedAdditions:+ Added a new enemy: Tiny Rock Minion
Buffed the jump-mine's damage100%225%Buffed the jump-mine's damage increased, buffBuffed Holy Sword damage110%175%Buffed Holy Sword damage increased, buff

Nocturnal Throne changes

  • Roguehero
removedWelcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.
changedPlease report any bugs in the discord server
added+ Added a new item: Explosive Modulator
added+ Added a new item: Fireworks
added+ Added a new enemy: Spikey Mikey

Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.

Please report any bugs in the discord server

EXPERIMENTAL - v0.1.2 Changelog

Additions:

+ Added a new item: Explosive Modulator

+ Added a new item: Fireworks

+ Added a new enemy: Spikey Mikey

+ Added a new enemy: Tiny Rock Minion

+ Added a setting to invert X and Y axis

+ Added a brief intermission between waves to give players a short rest

+ Added a new survivor: The Engineer

+ Every stage 1 map has a guaranteed Duplication Skull stand

+ Added a new modifier: "Got a license for that bruv?"

Changes:

- Buffed the jump-mine's damage 100% -> 225%

- Buffed the jump-mine's prime time 1 -> 0.55

- The pick up item UI has been changed

- Pick up item UI don't overlap now and wait till first has disappeared before showing the next

- Overhauled most HUDs

- Updated rogue model

- Updated knight model

- Updated Casino-Tropolis map

- Happy drone has been modelled and textured

- Boss prefixes now don't increase health past 1.5x

- Items now drop faster from chests and printers

- The Holy Sword now auto-aims

- Sword slashes now inherit projectile properties

- Buffed Holy Sword damage 110% -> 175%

- The fields stage 1 map is now smaller

- The ruins on a stage 1 map have been improved

- Players now get less health on level up 25% of base health -> 12.5% of base health

Fixes:

* Fixed a bug where harpy feathers would refresh whilst in the air

* Fixed item pickup UI overlapping a lot of game elements

Source

Steam News / 30 October 2025

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