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Steam News16 September 20232y ago

Let's make the game better with your help!

Hey there. I require some help from the community :P I've started working on the skill system for Noclipped. Skills will work as buffs and new abilities that the player can unlock in Gyms.

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Hey there. I require some help from the community :P

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Maps
addedI've started working on the skill system for Noclipped. Skills will work as buffs and new abilities that the player can unlock in Gyms. Now I've come to a conclusion that if I want to add skills I would need to make them useful to the player. This is where you, the community, may help :P
addedFactions are a new game mechanic, where in the beginning of the game the player chooses to enter a faction. Each faction will give unique mechanics (Eg: The Cartographers have a Map view of the Backrooms, The Fireflies are engineers and can craft stuff, Drifters can build small and weak structures)
changedThe Cartographers - They are focused on exploration and mapping. Skills for this faction should aid the player during the exploration and orientation in the backrooms. Everything that makes exploring the backrooms easier is perfect. They have a Map The Fireflies - No, not the ones from the Last of Us. They are engineers and workers, more settled down and more or less focused on mechanical buffs. They will be able to use the crafting system much more intensively than any other faction, modifying their weapons and stuff like that. They can craft stuff and modify weapons. The Drifters - They are the more mainstream idea of a backrooms explorer. They don't really focus on exploration, rather being looting, progression and speed. They are kinda like the Survivors from the wikidot wiki, as well as being messengers or traders. They build small structures

Noclipped changes

addedI've started working on the skill system for Noclipped. Skills will work as buffs and new abilities that the player can unlock in Gyms. Now I've come to a conclusion that if I want to add skills I would need to make them useful to the player. This is where you, the community, may help :P
addedFactions are a new game mechanic, where in the beginning of the game the player chooses to enter a faction. Each faction will give unique mechanics (Eg: The Cartographers have a Map view of the Backrooms, The Fireflies are engineers and can craft stuff, Drifters can build small and weak structures)
changedThe Cartographers - They are focused on exploration and mapping. Skills for this faction should aid the player during the exploration and orientation in the backrooms. Everything that makes exploring the backrooms easier is perfect. They have a Map The Fireflies - No, not the ones from the Last of Us. They are engineers and workers, more settled down and more or less focused on mechanical buffs. They will be able to use the crafting system much more intensively than any other faction, modifying their weapons and stuff like that. They can craft stuff and modify weapons. The Drifters - They are the more mainstream idea of a backrooms explorer. They don't really focus on exploration, rather being looting, progression and speed. They are kinda like the Survivors from the wikidot wiki, as well as being messengers or traders. They build small structures

I've started working on the skill system for Noclipped. Skills will work as buffs and new abilities that the player can unlock in Gyms. Now I've come to a conclusion that if I want to add skills I would need to make them useful to the player. This is where you, the community, may help :P

Here's a few prototype skills (they don't have icons yet sorry :P)

What I am asking you to do is to suggest skills you would love to see in Noclipped. There are some guidelines for that though, but I don't want to constrain you too much. Balancing the skills will be my job as the game developer.

Guidelines: Most of the skills that affect the pursuit/running and combat part of the game are written and balanced. The skills I am looking for are misc skills that are related to the Faction the player chose for the game.

Factions are a new game mechanic, where in the beginning of the game the player chooses to enter a faction. Each faction will give unique mechanics (Eg: The Cartographers have a Map view of the Backrooms, The Fireflies are engineers and can craft stuff, Drifters can build small and weak structures)

When you suggest the skill specify the faction that it would fit the most:

The Cartographers - They are focused on exploration and mapping. Skills for this faction should aid the player during the exploration and orientation in the backrooms. Everything that makes exploring the backrooms easier is perfect. They have a Map The Fireflies - No, not the ones from the Last of Us. They are engineers and workers, more settled down and more or less focused on mechanical buffs. They will be able to use the crafting system much more intensively than any other faction, modifying their weapons and stuff like that. They can craft stuff and modify weapons. The Drifters - They are the more mainstream idea of a backrooms explorer. They don't really focus on exploration, rather being looting, progression and speed. They are kinda like the Survivors from the wikidot wiki, as well as being messengers or traders. They build small structures

The player has the option to not choose a faction and refuse all of the benefits. This puts the game in some form of a "Hard Mode" where the difficulty is much higher due to the situation of the player and lack of benefits from other factions.

Technically I can just come up with skills myself, but I want to make a great game that the Backrooms community (and beyond) will enjoy playing. I want to build a good game not for myself, but for all of you!

In any way even if you don't have any skills to say you are free to ask me various questions about the game, give feedback on the recent updates and I will try my best to answer all of the messages!

Have a great day! :P

TL;DR help me with making skills that fit with the factions mentioned above. Guidelines on how the skills should be themed is the text above :P

Source

Steam News / 16 September 2023

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