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Steam News11 October 20241y ago

Crafting system & Delta testing

Hi! Long time no see! :P I've been busy with Noclipped, doing many new systems that I shall show off to the wider audience here!

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Full Noclipped update

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What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Maps
  • Server
addedI've been busy with Noclipped, doing many new systems that I shall show off to the wider audience here! Let's go in order of coolness :P
changedCrafting system: Video: It's kinda complex to explain in words, but it's cooking recipes, requiring doing different stuff to slowly morph items into what you want—combining, shaking, heating up. The framework is there for me to expand it with other actions, recipes and ways to create more items. I wanted to make something unique that isn't pressing a button, like in v1.2 Like mentioned before, the Crafting system is more of a Fireflies feature. They can create much more advanced crafting utilities, workbenches, forges and whatever. This is yet to be implemented but I've got plans
changedTemperature system: Hand in hand with the crafting system and how dynamic it is, the Temperature system allows for items to have any temperature, change it based on the environment and player actions and do stuff to the player (primarily burn their fingers) It's more of a balancing mechanic, with a few risk-reward actions (Eg: Waving a hot item in the air to cool it off but risking getting burnt)
addedProp & drop carrying: This one is also simple - you can now carry some props like in Gmod or source games or any games where you can carry physics props. Useful for moving stuff around and can be configured to work in various ways :P
changedUpgraded tooltips: I upgraded the tooltips to look cooler, have additional elements and even a 3D render of the item
changedRare-rooms: These are rarely found rooms that are totally different from the biome you found them in. They just serve to spice up the exploration, as well as having unique loot or structures there :P

Noclipped changes

addedI've been busy with Noclipped, doing many new systems that I shall show off to the wider audience here! Let's go in order of coolness :P
changedCrafting system: Video: It's kinda complex to explain in words, but it's cooking recipes, requiring doing different stuff to slowly morph items into what you want—combining, shaking, heating up. The framework is there for me to expand it with other actions, recipes and ways to create more items. I wanted to make something unique that isn't pressing a button, like in v1.2 Like mentioned before, the Crafting system is more of a Fireflies feature. They can create much more advanced crafting utilities, workbenches, forges and whatever. This is yet to be implemented but I've got plans
changedTemperature system: Hand in hand with the crafting system and how dynamic it is, the Temperature system allows for items to have any temperature, change it based on the environment and player actions and do stuff to the player (primarily burn their fingers) It's more of a balancing mechanic, with a few risk-reward actions (Eg: Waving a hot item in the air to cool it off but risking getting burnt)
addedProp & drop carrying: This one is also simple - you can now carry some props like in Gmod or source games or any games where you can carry physics props. Useful for moving stuff around and can be configured to work in various ways :P
changedUpgraded tooltips: I upgraded the tooltips to look cooler, have additional elements and even a 3D render of the item

Hi! Long time no see! :P

I've been busy with Noclipped, doing many new systems that I shall show off to the wider audience here! Let's go in order of coolness :P

  1. Crafting system: Video:

    It's kinda complex to explain in words, but it's cooking recipes, requiring doing different stuff to slowly morph items into what you want—combining, shaking, heating up. The framework is there for me to expand it with other actions, recipes and ways to create more items. I wanted to make something unique that isn't pressing a button, like in v1.2

    Like mentioned before, the Crafting system is more of a Fireflies feature. They can create much more advanced crafting utilities, workbenches, forges and whatever. This is yet to be implemented but I've got plans

  2. Temperature system: Hand in hand with the crafting system and how dynamic it is, the Temperature system allows for items to have any temperature, change it based on the environment and player actions and do stuff to the player (primarily burn their fingers)

    It's more of a balancing mechanic, with a few risk-reward actions (Eg: Waving a hot item in the air to cool it off but risking getting burnt)

  3. Effect system:

    Briefly mentioned in the video above, the Effect system, similar to other games, changes the player's behaviour and stats for a given amount of time. Not many effects are implemented at the moment, but like with most systems announced here - the framework is in place

  4. Holster: This one is simple - instead of automatically finding the items in your inventory, there are 4 special slots specifically for equipping and quick-switching weapons. Rather self-explanatory :P

  5. Prop & drop carrying: This one is also simple - you can now carry some props like in Gmod or source games or any games where you can carry physics props. Useful for moving stuff around and can be configured to work in various ways :P

  6. Upgraded tooltips:

    I upgraded the tooltips to look cooler, have additional elements and even a 3D render of the item

  7. Rare-rooms:

    These are rarely found rooms that are totally different from the biome you found them in. They just serve to spice up the exploration, as well as having unique loot or structures there :P

As for the Delta testing - I have started a "pre-alpha" testing programme for a select few in my Discord server that test weekly builds of Noclipped and find bugs for me to fix. I am NOT making the same mistake of releasing a very buggy game and fixing it later

Due to the early nature of the versions, instead of calling them pre-alphas I call them Delta versions, with Delta representing speed and/or change in smth. I release delta versions often, having content and fixing bugs regularly.

This doesn't mean the game is close to release, it means that I will have a lot of feedback on newly added features and bugs will be cleaned often and fast :P

Join our discord for faster devlogs and other events, but that's all from me for today! :P

Source

Steam News / 11 October 2024

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