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Steam News19 June 20242y ago

Brand New Health system!

I've been silent for a while, working on something very exciting - The Brand new health system!

In this update5

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Full Noclipped update

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What changed

0 fixes4 additions5 changes0 removals
  • Balance
  • Gameplay
  • Events
addedI've been silent for a while, working on something very exciting - The Brand new health system!
addedHere's a video showcase of this new thing:
addedBlood & Pain systemInstead of health in Noclipped v2.0 we have the new trauma/blood/pain systems, which make it very immersive to get hurt!
addedBlood & Pain systemType [Bruise, Laceration, Fracture] (more can be added)
changedTypes of trauma:When the infection is under 1.0 the trauma heals 2x faster than at 1.0. Healing becomes *increasingly slower* the higher the infection
changedDebuffs:Leg trauma - decreased walking speed. Jump height is reduced massively. Sprinting and jumping become a painful task.

Noclipped changes

addedI've been silent for a while, working on something very exciting - The Brand new health system!
addedHere's a video showcase of this new thing:
addedInstead of health in Noclipped v2.0 we have the new trauma/blood/pain systems, which make it very immersive to get hurt!
addedType [Bruise, Laceration, Fracture] (more can be added)
changedWhen the infection is under 1.0 the trauma heals 2x faster than at 1.0. Healing becomes *increasingly slower* the higher the infection

I've been silent for a while, working on something very exciting - The Brand new health system!

Here's a video showcase of this new thing:

If yall don't wanna watch the video here's a text explanation of the system:

Blood & Pain system

Instead of health in Noclipped v2.0 we have the new trauma/blood/pain systems, which make it very immersive to get hurt!

Every time you get damaged you get a Trauma, which is a data object that contains this info:

  • Type [Bruise, Laceration, Fracture] (more can be added)

  • BodyPart [a part of the body]

  • Severity [1-5]

  • Infection

  • Heal Process

Mechanics:

Every time you get a trauma you can do different stuff.

Types of trauma:

  • Bruises will instantly get rid of a bit of blood.

  • Lacerations cause you to bleed constantly, stopping bleeding after the healing has less than half the time left or is manually patched out

  • Fractures constantly bleed until patched out.

Patching wounds requires you to use **materials**, with higher costs for more severe trauma

  • Common materials are: Cloth, chemicals and metal (only for fractures)

Lighter trauma (1-2 severity) heal on their own, so your job is to keep them from being infected, as the infection serves as an amplifier for pain and higher infection slows down or even reverses the healing.

More serious trauma will not heal until you patch them out. They are dangerous and usually require lots of resources to patch out, so try not to get hurt too much.

Any trauma slowly increases its infection. Infection serves as a multiplier for how bad debuffs are, how much pain you feel from doing a painful task and how fast the trauma will heal

You can use anything that contains chemicals to disinfect your wounds. Early game solutions are:

  • Water (removes infection partially at the cost of durability) - Penicillin (resets infection back to 0)

When the infection is under 1.0 the trauma heals 2x faster than at 1.0. Healing becomes *increasingly slower* the higher the infection

Every trauma debuffs you in some way depending on its type and body part, as well as its severity & infection for how badly it debuffs you. The only way to get rid of the debuffs is to heal the trauma.

When your blood reaches 0% you die from blood loss.

Pain system:

Alongside blood, you also have a Pain meter. Pain always tries to go to zero, but the minimum depends on the amount of trauma + how severe each of them is.

Getting any trauma creates a burst of pain.

Depending on the trauma you have, certain tasks will create continuous or instant bursts of pain. These tasks are called painful tasks. Written in more detail down below

When you reach 100% pain you stumble and pass out on the ground, losing control fully. This can be terrible if you are fighting or running away from something

Debuffs:

  • Leg trauma - decreased walking speed. Jump height is reduced massively. Sprinting and jumping become a painful task.

  • Pelvis trauma - decreased sprint speed. Sprinting becomes a painful task. Crouching becomes a painful task with intensity combined with all lower body trauma

  • Body trauma - no debuffs, since body trauma is the most common way to hurt yourself. The challenge is to patch them out fast

  • Arm trauma - decreased combat speed. Swinging becomes a painful task

  • Neck - moving the camera causes pain (yeah annoying. Just like breaking your neck in real life!)

  • Head - lightheaded effect + camera dizziness

Source

Steam News / 19 June 2024

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