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Steam News25 May 20242y ago

POLL: What health system should I choose + some other news

In my quest to make the best Backrooms game I possibly can, I am doing some brain-dead roleplaying with Google Gemini because I am bored + need ideas. So I thought - the normal health system SUCKS.

In this update7

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Full Noclipped update

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What changed

0 fixes2 additions9 changes0 removals
  • Balance
  • Store
  • Gameplay
  • Maps
  • UI and audio
  • Server
changedIn my quest to make the best Backrooms game I possibly can, I am doing some brain-dead roleplaying with Google Gemini because I am bored + need ideas. So I thought - the normal health system SUCKS.
changedThis is why I decided to come up with a few cooler ideas on how to tackle health that is more fun than just a number:
changedNormal health systemThe one that was always present in the - Has a singular HP bar. When you get damaged you reduce your HP. When HP reaches zero you die. This system is the same as most survival games (Minecraft, The Forest, Muck and others) and is the simplest yet most overused one
changedBlood systemWhen you get hit you can get one of multiple types of traumas and severity. You also have a pain meter which debuffs you quite majorly the more it is filled - When your blood reaches zero you die - Types of trauma: - Bruise - when you fall or get hit by a blunt object. Has no bleeding at all but a little around the area under the skin, painting it purple (shown on hands) - Laceration - when you get cut by something. It bleeds for a while depending on the severity (if too severe then you need something to stop it) - Fracture - instantly debuffs you and you get internal bleeding that is hard to stop
changedBody part system (simple)Each body part has its health bar - Depending on where the damage was placed, it gives different debuffs. When the head’s or body’s HP reaches 0 you die
changedBody part system (advanced)Practically identical to Project Zomboid’s health system, but slightly simplified for gameplay fun sake - Each body part can have N amount of trauma. Some trauma affects only that body part, while others affect your entire body. - Debuffs depend on what part of the body gets the trauma, what kind of trauma and how severe it is - Same types as the blood system

Noclipped changes

changedIn my quest to make the best Backrooms game I possibly can, I am doing some brain-dead roleplaying with Google Gemini because I am bored + need ideas. So I thought - the normal health system SUCKS.
changedThis is why I decided to come up with a few cooler ideas on how to tackle health that is more fun than just a number:
changedThe one that was always present in the - Has a singular HP bar. When you get damaged you reduce your HP. When HP reaches zero you die. This system is the same as most survival games (Minecraft, The Forest, Muck and others) and is the simplest yet most overused one
changedWhen you get hit you can get one of multiple types of traumas and severity. You also have a pain meter which debuffs you quite majorly the more it is filled - When your blood reaches zero you die - Types of trauma: - Bruise - when you fall or get hit by a blunt object. Has no bleeding at all but a little around the area under the skin, painting it purple (shown on hands) - Laceration - when you get cut by something. It bleeds for a while depending on the severity (if too severe then you need something to stop it) - Fracture - instantly debuffs you and you get internal bleeding that is hard to stop
changedEach body part has its health bar - Depending on where the damage was placed, it gives different debuffs. When the head’s or body’s HP reaches 0 you die

In my quest to make the best Backrooms game I possibly can, I am doing some brain-dead roleplaying with Google Gemini because I am bored + need ideas. So I thought - the normal health system SUCKS.

This is why I decided to come up with a few cooler ideas on how to tackle health that is more fun than just a number:

Normal health system

  • The one that was always present in the - Has a singular HP bar. When you get damaged you reduce your HP. When HP reaches zero you die. This system is the same as most survival games (Minecraft, The Forest, Muck and others) and is the simplest yet most overused one

Blood system

  • When you get hit you can get one of multiple types of traumas and severity. You also have a pain meter which debuffs you quite majorly the more it is filled - When your blood reaches zero you die - Types of trauma:

    • Bruise
    • when you fall or get hit by a blunt object.

    Has no bleeding at all but a little around the area under the skin, painting it purple (shown on hands) - Laceration - when you get cut by something. It bleeds for a while depending on the severity (if too severe then you need something to stop it) - Fracture - instantly debuffs you and you get internal bleeding that is hard to stop

Body part system (simple)

  • Each body part has its health bar - Depending on where the damage was placed, it gives different debuffs. When the head’s or body’s HP reaches 0 you die

Body part system (advanced)

  • Practically identical to Project Zomboid’s health system, but slightly simplified for gameplay fun sake - Each body part can have N amount of trauma. Some trauma affects only that body part, while others affect your entire body. - Debuffs depend on what part of the body gets the trauma, what kind of trauma and how severe it is - Same types as the blood system

Please tell me which system you like the most. Any feedback or ideas are appreciated :P

Other than that I have implemented major new mechanics, which are:

Zones of Decay

These zones are like sub-biomes. They have much more decay and different loot (like penicillin, which is the best early-game healing item) but are much more dangerous

Caution/Danger signs

Just new props n stuff. These signs help beginners understand what the hell is going on + add to the atmosphere

Fire alarms

These have gameplay value - they create lots of sound! They are controlled by a nearby button, toggling them on or off. These however can spawn already turned on, meaning they can attract unwanted attention :P

For more smaller changes and interesting small devlogs enter our Discord server! https://discord.com/invite/jtVf2g8zUF

Source

Steam News / 25 May 2024

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