In this update1
Full notes
Full Noclipped update
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What changed
- Gameplay
- Server
Noclipped changes
Hello. Some time had passed and I have arrived with extra updates on Noclipped v2.0!
Art direction Most Backrooms games stray towards realism and the VHS found footage style of graphics. I decided to go into a different direction, straying to replicate the liminal aesthetic in combination with vaporwave/internet visuals as shown here:
I am not trying to make a PS1 style graphics game btw I want to make this clear :P
Gameplay improvements A you probably noticed while playing the older update - the combat was not really great :P. It was a secondary mechanic and I doubt anyone enjoyed the experience of combat. Well I would like to tell you that the combat will be majorly improved - both the player attacking and the enemies fighting back
(Pre-alpha footage of me fighting an NPC. If you wonder why the NPC looks this way - it is a placeholder and is the default mannequin in Unreal Engine 4 that I use to perfect the mechanics before worrying about how the NPC looks)
Textures Big thanks to my supporters at my Discord server who helped provide me with their liminal space images to be used as a base for the textures of the game. Also big thanks to my partner ARPWIRE for providing me with many already popular liminal space images and helping me with the proper credits for the textures.
Textures used for this announcement: Concrete floor - MateussDev (I took the picture myself) Plaster/concrete Walls - Bread Central Planks - ARPWIRE and u/MrDodix (unsure whether this is the correct author - correct me if I am wrong :/ )
Thanks for reading and watching and I hope to write here soon :)
Source
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