No Time
Steam News 28 September 20241y ago

V0.958 Combat Revamp with Swords & Armor, New Mining System, much more!

Hello fellow players! ACT 4 Progress The fourth is slowly reaching its final stages with the last two quests now being in the works I had a few stalls due to me having to work on bug fixes and patches but if all goes as…

Update log

Full No Time update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions3 changes0 removals
  • Compatibility
  • Balance
  • Gameplay
  • UI and audio
changedACT 4 ProgressThe fourth is slowly reaching its final stages with the last two quests now being in the works I had a few stalls due to me having to work on bug fixes and patches but if all goes as intended things should be finished soon enough. As scripts and 3d levels for both of the last quests have been already done for the most parts. I will soon be going into some closed beta tests where I will let some people test the story whilst I finish the end parts.
addedNew weapons.All types of swords n other weapons can be either retrieved from bandits or smiths from around the island! Once you gain a formidable sword, you will also have to be strong enough to wield it! Your strength adds also positive boni to overall damage with swords.
addedDirectional CombatAs I was in need of a new combat system for act IV , I made it a bit more tactical and interesting as well as a bit less button mashy. Your mouse movement decides your angle of attack or block. Hold and release to deal your blow! The direction of blocking is not so much important as the ability to have your sword covering you from the direction as the enemy attacks!
changedDirectional CombatIt is also a fact that that Edward Athor originates from that game. In Dark Sea he was a cooky pirate inventor, who needed your help in creating a weather machine sound familiar? You can read some of that story in the Adventures Book Stands in No Time.
addedArmor and new Health UIEvery costume now has a visible armor rating. Whilst there was a percentage based damage modifier before, this time around it is more thought out. (I've revamped the UI looks a bit to make it a bit more appealing to the eye)
changedArmor and new Health UIThe armor rating tells you how much damage it will be able to withstand as a whole, meaning with armor of 50, pruny weapons like clubs or swords will only deal 1-3 points of damage at best becausae they have a damage count below 50 (10 weapon damage - 50 armor is negative so give the player 1-3 points of damage). If a saber deals 60 points of damage, and your armor has a rating of 50, it will deal a base set of 1-3 points + 10 extra points and so on. (And yes you can block shots with your sword)

Hello fellow players!

ACT 4 Progress

The fourth is slowly reaching its final stages with the last two quests now being in the works I had a few stalls due to me having to work on bug fixes and patches but if all goes as intended things should be finished soon enough. As scripts and 3d levels for both of the last quests have been already done for the most parts. I will soon be going into some closed beta tests where I will let some people test the story whilst I finish the end parts.

New weapons.

All types of swords n other weapons can be either retrieved from bandits or smiths from around the island! Once you gain a formidable sword, you will also have to be strong enough to wield it! Your strength adds also positive boni to overall damage with swords.

Directional Combat

As I was in need of a new combat system for act IV, I made it a bit more tactical and interesting as well as a bit less button mashy. Your mouse movement decides your angle of attack or block. Hold and release to deal your blow! The direction of blocking is not so much important as the ability to have your sword covering you from the direction as the enemy attacks!

(this actually takes me back to my older project called Dark Sea, where I originally implemented this combat system in a more crude way)

It is also a fact that that Edward Athor originates from that game. In Dark Sea he was a cooky pirate inventor, who needed your help in creating a weather machine sound familiar? You can read some of that story in the Adventures Book Stands in No Time.

Weapons holstered.

Weapons now show up on the character if in your inventory!

Armor and new Health UI

Every costume now has a visible armor rating. Whilst there was a percentage based damage modifier before, this time around it is more thought out. (I've revamped the UI looks a bit to make it a bit more appealing to the eye)

The armor rating tells you how much damage it will be able to withstand as a whole, meaning with armor of 50, pruny weapons like clubs or swords will only deal 1-3 points of damage at best becausae they have a damage count below 50 (10 weapon damage - 50 armor is negative so give the player 1-3 points of damage). If a saber deals 60 points of damage, and your armor has a rating of 50, it will deal a base set of 1-3 points + 10 extra points and so on. (And yes you can block shots with your sword)

New Armor

New types of armor and medieval clothing can be bought from the hunter, to make you merge in better with the old folk! The pirate costume has been also revamped!

Mining!

Mining ore is now time tracked. Meaning it will not respawn unless you time travel to a date before you mined the ore dry! IYou have to equip a pickaxe and hit the ore to get something out of it, or use Edwards laser. I also revamped their looks to make them look a bit more interesting.

More retributionists

Dark Mages are seeking retribution for your help in the Hillmen Quest!

There's much more in

Source

Steam News / 28 September 2024

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