No Time
Steam News 16 August 20241y ago

Patch Notes V0.955

Hello fellow players, there have been a couple of patches these past weeks and here are the patch notes! God bless and have fun time traveling! -Erathor p1 Added passive plane pitch rotation on based on roll Added a clu…

Update log

Full No Time update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

33 fixes8 additions1 change0 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Store
  • Maps
addedHello fellow players, there have been a couple of patches these past weeks and here are the patch notes!Added passive plane pitch rotation on based on roll
addedHello fellow players, there have been a couple of patches these past weeks and here are the patch notes!Added a clutter option in Gameplay settings for flyer glasses
addedHello fellow players, there have been a couple of patches these past weeks and here are the patch notes!Added resetting of Waypoint markers after time travel
fixedHello fellow players, there have been a couple of patches these past weeks and here are the patch notes!Fixed some texture issues with the manhole and model issues in the sunny district
fixedHello fellow players, there have been a couple of patches these past weeks and here are the patch notes!Fixed the juke box performance impact
fixedHello fellow players, there have been a couple of patches these past weeks and here are the patch notes!Fixed the tiki hotel trader from not adjusting to new currency

Hello fellow players, there have been a couple of patches these past weeks and here are the patch notes!

God bless and have fun time traveling! -Erathor

  • p1

  • Added passive plane pitch rotation on based on roll

  • Added a clutter option in Gameplay settings for flyer glasses

  • Added resetting of Waypoint markers after time travel

  • Fixed some texture issues with the manhole and model issues in the sunny district

  • Fixed the juke box performance impact

  • Fixed the tiki hotel trader from not adjusting to new currency

  • Fixed flyer glass ui being triggered by past selves

  • Fixed the inability to leave the mechanics modification menu on linux

  • Fixed the wheels from not properly retracting in plane mode if struck by lightning

  • Fixed the ability to open the multiplayer chatbox during dialogue and other menus p2

  • Fixed the hacking hatch mini game from being in german

  • Fixed the ui at the colorpicker

  • Fixed the missing translation for red rock

  • p3

  • Added the upper attachment for voltage count to Yebay

  • Fixed the badly visible 3rd person hover and reactor state ui

  • Fixed the hover ramp accelerators

  • Fixed some level and texturing bugs in the Sunny District

  • Fixed the custom shadow settings from not saving after restart

  • p4

  • Lowered the likelihood of lightning striking the car without the rod

  • Made it so quest essential items cannot be destroyed from throwing it through the safehouse barrier

  • Fixed a bug which would make you lose a held item when leaving the safehouse

  • Fixed longer text on boxes to be better visible, not clipping through the mesh

  • Fixed a little issue which would cause quest essential items to not get wiped by story triggered time wipes (ergo the trackers from act 1 would reappear at the end of act 3) p5

  • Fixed an issue in which the juke box would interject with the mysterious music during act 2 at bardeys

  • Fixed the broken map markers, not updating upon new ones found and so on p6

  • Fixed getting hungry over time when in the pause menu

  • Fixed the gate at the Alaska base from not moving

  • Fixed citizen from wrong periods spawning in the viking area during the 1050s

  • Fixed the order position of the citizen for the diner in sunny beach

  • Fixed a bug which would continue an npc job and makes the job UI stuck upon time travel

  • Fixed the car in plane more from spazzing out during time travel

  • Fixed a bug with Westwood potentially not appearing during the last chase in act 3 p7

  • Added health buff linked to muscles (5 health is default + additional 10 with max health)

  • Added resistance to blunt attacks based on player fat (Bonkjumper's idea) (damage divided by 1+fat *0.01)

  • Added resistance to fall damage based on muscles (damage divided by muscle 1+percentage * 0.05)

  • Fixed Jason's texture when talking p8

  • Fixed the torches from turning into one meta if you buy them twice

  • Fixed the one shot kills of the agents and other enemies

  • Fixed a bug which would block your UI and ability to use things after the Mr. C introduction in act 2

  • Fixed holding left alt and turning off hover level will leave you floating in air without hover gear extended

  • -Fixed the flyer goggles from carrying over to other save files as being active

  • Fixed enemy npcs from not punching you if in range and just standing p9

  • Added a hint for 2014 Edward in the facility quest

Source

Steam News / 16 August 2024

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