Update log
Full No Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Performance
- UI and audio
- Store
- Maps
Hello fellow players, there have been a couple of patches these past weeks and here are the patch notes!
God bless and have fun time traveling! -Erathor
p1
Added passive plane pitch rotation on based on roll
Added a clutter option in Gameplay settings for flyer glasses
Added resetting of Waypoint markers after time travel
Fixed some texture issues with the manhole and model issues in the sunny district
Fixed the juke box performance impact
Fixed the tiki hotel trader from not adjusting to new currency
Fixed flyer glass ui being triggered by past selves
Fixed the inability to leave the mechanics modification menu on linux
Fixed the wheels from not properly retracting in plane mode if struck by lightning
Fixed the ability to open the multiplayer chatbox during dialogue and other menus p2
Fixed the hacking hatch mini game from being in german
Fixed the ui at the colorpicker
Fixed the missing translation for red rock
p3
Added the upper attachment for voltage count to Yebay
Fixed the badly visible 3rd person hover and reactor state ui
Fixed the hover ramp accelerators
Fixed some level and texturing bugs in the Sunny District
Fixed the custom shadow settings from not saving after restart
p4
Lowered the likelihood of lightning striking the car without the rod
Made it so quest essential items cannot be destroyed from throwing it through the safehouse barrier
Fixed a bug which would make you lose a held item when leaving the safehouse
Fixed longer text on boxes to be better visible, not clipping through the mesh
Fixed a little issue which would cause quest essential items to not get wiped by story triggered time wipes (ergo the trackers from act 1 would reappear at the end of act 3) p5
Fixed an issue in which the juke box would interject with the mysterious music during act 2 at bardeys
Fixed the broken map markers, not updating upon new ones found and so on p6
Fixed getting hungry over time when in the pause menu
Fixed the gate at the Alaska base from not moving
Fixed citizen from wrong periods spawning in the viking area during the 1050s
Fixed the order position of the citizen for the diner in sunny beach
Fixed a bug which would continue an npc job and makes the job UI stuck upon time travel
Fixed the car in plane more from spazzing out during time travel
Fixed a bug with Westwood potentially not appearing during the last chase in act 3 p7
Added health buff linked to muscles (5 health is default + additional 10 with max health)
Added resistance to blunt attacks based on player fat (Bonkjumper's idea) (damage divided by 1+fat *0.01)
Added resistance to fall damage based on muscles (damage divided by muscle 1+percentage * 0.05)
Fixed Jason's texture when talking p8
Fixed the torches from turning into one meta if you buy them twice
Fixed the one shot kills of the agents and other enemies
Fixed a bug which would block your UI and ability to use things after the Mr. C introduction in act 2
Fixed holding left alt and turning off hover level will leave you floating in air without hover gear extended
-Fixed the flyer goggles from carrying over to other save files as being active
Fixed enemy npcs from not punching you if in range and just standing p9
Added a hint for 2014 Edward in the facility quest
Source
