Full notes
Full No Man's Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! I hope you are all doing good! I am still working on version 0.2 and things are going very well. Meanwhile I wanted to roll this patch to add some quality of life features and fix some bugs. Patch 0.1.9b
What changed
- Gameplay
- Balance
- Fixes
No Man's Home changes
Switching to canted aim was not possible when you tried to do it right after you ADS. This is not an issue anymore you can instantly switch to canted aim
Canted aim mode is now remembered
Canted aim will now use iron sight sensitivity instead of scoped sensitivity
Tree leaves will now block NPC vision. This usually became a problem when you had the high guard. NPCs would see through the leaves of the trees and it gave them an unfair advantage.
Improved Mosin-Nagant PU scope accuracy
Improved Human NPC animations. Sometimes rigging components would freak out and make the NPCs bend weird ways. Especially when they started running towards the opposite direction. These issues are now fixed.
Improvements to NPC lean behaviour. NPCs will use lean more efficiently
Source
Changelog.gg summarizes and formats this update. How we read updates.
