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Steam News1 March 20264mo ago

Patch 0.1.9b

Hello everyone! I hope you are all doing good! I am still working on version 0.2 and things are going very well. Meanwhile I wanted to roll this patch to add some quality of life features and fix some bugs. Patch 0.1.

Full notes

Full No Man's Home update

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Repeated intro

Hello everyone! I hope you are all doing good! I am still working on version 0.2 and things are going very well. Meanwhile I wanted to roll this patch to add some quality of life features and fix some bugs. Patch 0.1.9b

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedHello everyone! I hope you are all doing good! I am still working on version 0.2 and things are going very well. Meanwhile I wanted to roll this patch to add some quality of life features and fix some bugs. Patch 0.1.9b
changedCanted aim will now use iron sight sensitivity instead of scoped sensitivity
changedTree leaves will now block NPC vision. This usually became a problem when you had the high guard. NPCs would see through the leaves of the trees and it gave them an unfair advantage.
changedImproved Mosin-Nagant PU scope accuracy
changedImproved Human NPC animations. Sometimes rigging components would freak out and make the NPCs bend weird ways. Especially when they started running towards the opposite direction. These issues are now fixed.
changedImprovements to NPC lean behaviour. NPCs will use lean more efficiently

No Man's Home changes

addedHello everyone! I hope you are all doing good! I am still working on version 0.2 and things are going very well. Meanwhile I wanted to roll this patch to add some quality of life features and fix some bugs. Patch 0.1.9b
changedCanted aim will now use iron sight sensitivity instead of scoped sensitivity
changedTree leaves will now block NPC vision. This usually became a problem when you had the high guard. NPCs would see through the leaves of the trees and it gave them an unfair advantage.
changedImproved Mosin-Nagant PU scope accuracy
changedImproved Human NPC animations. Sometimes rigging components would freak out and make the NPCs bend weird ways. Especially when they started running towards the opposite direction. These issues are now fixed.
  • Switching to canted aim was not possible when you tried to do it right after you ADS. This is not an issue anymore you can instantly switch to canted aim

  • Canted aim mode is now remembered

  • Canted aim will now use iron sight sensitivity instead of scoped sensitivity

  • Tree leaves will now block NPC vision. This usually became a problem when you had the high guard. NPCs would see through the leaves of the trees and it gave them an unfair advantage.

  • Improved Mosin-Nagant PU scope accuracy

  • Improved Human NPC animations. Sometimes rigging components would freak out and make the NPCs bend weird ways. Especially when they started running towards the opposite direction. These issues are now fixed.

  • Improvements to NPC lean behaviour. NPCs will use lean more efficiently

Source

Steam News / 1 March 2026

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