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Steam News9 April 20262mo ago

Patch 0.2c - Difficulty Sliders, UI/UX improvements

Patch 0.2c UX Improvements If you have unsaved changes in the settings menu the "Apply" button will flash a yellow color indicating you must apply for the changes to be saved.

In this update3

Full notes

Full No Man's Home update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
changedUX ImprovementsIf you have unsaved changes in the settings menu the "Apply" button will flash a yellow color indicating you must apply for the changes to be saved.
addedUX ImprovementsAdded a confirmation to deleting saves
changedUX ImprovementsChanging keybinds would apply regardless of hitting the "Apply" button. This behaviour was very confusing and now you must hit apply for keybind changes to take effect
addedUX ImprovementsAdded a warning when opening saves created on older versions of the game. Most of the time old saves should be compatible but in rare occasions it might cause
changedDifficulty SlidersHere is an explanation of all the options and how they affect the gameplay:
changedDifficulty SlidersPlayer Protection: Affects how much damage the player takes. Highest value will make the player a bullet sponge basically.

No Man's Home changes

changedIf you have unsaved changes in the settings menu the "Apply" button will flash a yellow color indicating you must apply for the changes to be saved.
addedAdded a confirmation to deleting saves
changedChanging keybinds would apply regardless of hitting the "Apply" button. This behaviour was very confusing and now you must hit apply for keybind changes to take effect
addedAdded a warning when opening saves created on older versions of the game. Most of the time old saves should be compatible but in rare occasions it might cause
changedHere is an explanation of all the options and how they affect the gameplay:

Patch 0.2c

UX Improvements

  • If you have unsaved changes in the settings menu the "Apply" button will flash a yellow color indicating you must apply for the changes to be saved.

  • Added a confirmation to deleting saves

  • Changing keybinds would apply regardless of hitting the "Apply" button. This behaviour was very confusing and now you must hit apply for keybind changes to take effect

  • Conflicting keybinds will make the key color red

  • Added a warning when opening saves created on older versions of the game. Most of the time old saves should be compatible but in rare occasions it might cause

Difficulty Sliders

This patch introduces a set of sliders dedicated to adjust difficulty of the various aspects of the game. This way you can customize your experience to your own liking. You can still just choose a preset (Easy, Normal, Hard, Insane) and quickly start the game without worrying about sliders.

Here is an explanation of all the options and how they affect the gameplay:

  • Player Protection: Affects how much damage the player takes. Highest value will make the player a bullet sponge basically.

  • Player Bullet Power: Affects how much damage the player deals to NPCs.

  • Player Wound Chance: The chance of getting health effects such as bleeding, bullet wound, infection etc.

  • Player Health Loss Factor: Affects how much health player loses when suffering from wounds (such as bleeding)

  • Thirst Factor: How quickly does player get thristy

  • Hunger Factor: How quickly does player get hungry

  • Ammo Drop FactorAmount of ammo found on NPCs. Effects of this setting is best when applied before starting a new game.
  • Loot FactorAffects the chance of finding loot on NPCs and the quality of the loot found in houses. Effects of this setting is best when applied before starting a new game.
  • Stash FactorChance of finding a lucky stash. Effects of this setting is best when applied before starting a new game.
  • Buying Price Factor: Price multiplier when buying items

  • Selling Price Factor: Price multiplier when selling items

  • Job Paying Factor: Affects how much will jobs pay

  • Equipment Degredation Factor: How quickly does equipment degrade such as weapons or pouches

Source

Steam News / 9 April 2026

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