HomeGamesUpdatesPricingMethodology
Steam News13 April 20262mo ago

Patch 0.2d - Overwatch AI, Optimizations and QoL

Patch 0.2d Overwatch AI Improvements NPCs occasionally put themselves in danger by recklessly running towards the enemy positions. Now they will be more careful if they know an enemy is close by.

In this update5

Full notes

Full No Man's Home update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions4 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Compatibility
  • Store
  • Fixes
changedOverwatch AI ImprovementsNPCs occasionally put themselves in danger by recklessly running towards the enemy positions. Now they will be more careful if they know an enemy is close by. They might still run towards a cover if they are low on health or ammo etc.
changedOverwatch AI ImprovementsNPCs will now change their focus towards other known targets after killing an enemy. They usually still kept their focus on the dead enemy.
changedOverwatch AI ImprovementsNPCs will be less paranoid around the player when you have your weapon equipped. Now they will warn you once and then go into chill mode.
changedOptimizationsOptimizations to the code related to Overwatch AI and NPC vision sensors. Especially combat situations should be much more stable now. If you notice any weirdness related to how NPC vision works please report it! Aggresive optimizations could lead to unexpected bugs therefore your feedback is very important.
addedGame Saves“Create New Save” behaviour is now changed with “Cycle” which will cycle through numbers between 0-5 and save that way. With this behaviour you will have 6 different saves you can fall back on. Old behaviour created new saves infinitely which is not the best.
addedGame SavesEnabled Steam Cloud. Now your saves will be saved in the cloud and you can use them on different devices. This is especially useful if you wanna continue your game on Steam Deck for instance.

No Man's Home changes

changedNPCs occasionally put themselves in danger by recklessly running towards the enemy positions. Now they will be more careful if they know an enemy is close by. They might still run towards a cover if they are low on health or ammo etc.
changedNPCs will now change their focus towards other known targets after killing an enemy. They usually still kept their focus on the dead enemy.
changedNPCs will be less paranoid around the player when you have your weapon equipped. Now they will warn you once and then go into chill mode.
changedOptimizations to the code related to Overwatch AI and NPC vision sensors. Especially combat situations should be much more stable now. If you notice any weirdness related to how NPC vision works please report it! Aggresive optimizations could lead to unexpected bugs therefore your feedback is very important.
added“Create New Save” behaviour is now changed with “Cycle” which will cycle through numbers between 0-5 and save that way. With this behaviour you will have 6 different saves you can fall back on. Old behaviour created new saves infinitely which is not the best.

Patch 0.2d

Overwatch AI Improvements

  • NPCs occasionally put themselves in danger by recklessly running towards the enemy positions. Now they will be more careful if they know an enemy is close by. They might still run towards a cover if they are low on health or ammo etc.

  • NPCs will now change their focus towards other known targets after killing an enemy. They usually still kept their focus on the dead enemy.

  • One problem with NPCs was they would look at the walls while walking which really breaks the immersion. Now when they are in search mode they will not look at walls instead they look towards the direction they are walking. They might orient themselves toward the target either when they expect an enemy or when they are about to push but other times they will look towards where they are walking.

  • NPCs will be less paranoid around the player when you have your weapon equipped. Now they will warn you once and then go into chill mode.

Optimizations

  • Optimizations to the code related to Overwatch AI and NPC vision sensors. Especially combat situations should be much more stable now. If you notice any weirdness related to how NPC vision works please report it! Aggresive optimizations could lead to unexpected bugs therefore your feedback is very important.

Game Saves

  • “Create New Save” behaviour is now changed with “Cycle” which will cycle through numbers between 0-5 and save that way. With this behaviour you will have 6 different saves you can fall back on. Old behaviour created new saves infinitely which is not the best.

  • Enabled Steam Cloud. Now your saves will be saved in the cloud and you can use them on different devices. This is especially useful if you wanna continue your game on Steam Deck for instance.

Other

  • Added compatibility with saves created before version 0.2

  • Hovering over weapons will highlight the compatible ammo in your inventory

  • Added a notification when purchasing items on ArmedZone or ZoneMart

Bug Fixes

  • Fixed a bug where you could clean the gasmask without having a gasmask

  • Sometimes unequipping that PDA would put it in a loop where it was impossible to holster the PDA by pressing Tab (PDA default button)

  • Fixed an issue when healing or eating food brought back a weapon even though it was holstered before the animation begun

Source

Steam News / 13 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.