Full notes
Full No Man's Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions2 changes0 removals
- Fixes
- Gameplay
fixedFixed occlusion culling problems. Some areas had problems with models popping in and out. These issues are now fixed
changedImproved scavenger mode randomized spawns. Enemies will not spawn close to player when you start a new scavenger game.
changedImproved flashlight intensity.
fixedFixed keybinds sometimes not loading properly when starting a new game
Fixed occlusion culling problems. Some areas had problems with models popping in and out. These issues are now fixed
Improved scavenger mode randomized spawns. Enemies will not spawn close to player when you start a new scavenger game.
Improved flashlight intensity.
Fixed keybinds sometimes not loading properly when starting a new game
Source
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