In this update3
Full notes
Full No Man's Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Store
- UI and audio
No Man's Home changes
Optimization
Added occlusion culling. This is a technique that hides the models that are not seen by the camera. This should slightly improve the performance.
If you notice any weird popping in/out with models please report it.
Bug Fixes
Fixed friendly tagging bug. Friendlies will now be tagged with a white color.
Fixed a bug causing the NPC you save in “Saving Rad Runner” job attack you after you finish the mission
Fixed a bug causing night brightness to not apply properly after loading
Fixed scopes being too dark during sunset/sunrise
Factions
Faction recognition is one aspect that came up in a lot of the feedback you guys have provided. It was very difficulty to differentiate factions from each other. I have worked on improving faction outfits to make them more distinct.
All factions now have a more recognizable outfit to make them stand out more.
GRF can be easily identified by their blue pants and helmets.
REAP is a band of mercenaries that use black as their dominant color.
FOA uniforms use a lot of earthly colors such as brown. Most of their operators lack equipment therefore wear a balaclava as a minimal protection against radiation. They wear head bands.
IAB can easily be identified by their red caps.
Loners and Renegades are very unorginized therefore they don't have uniforms. But most of them lack a vest or a proper gasmask.
Here is all the faction outfit profiles. These images can also be access in-game manual.
Source
Changelog.gg summarizes and formats this update. How we read updates.
