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Steam News20 November 20257mo ago

Demo Update 0.5.10 released

# 🔧 Nion Forge – Patch 0.5.10 Hello community, It has been almost two months since the last demo update, and a lot has happened since then.

Full notes

Full Nion Forge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes17 additions29 changes1 removal
  • Security
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Balance
changedDuring this period, a major security incident at Unity also came to light.
removedOlder save games are unfortunately no longer compatible.
added## 🚀 New Features
added4 new connector modules
addedNew module: Thruster Amplifier
added18 new upgrades, especially in combination with the weapon upgrade trees
Lightning Reload: Attack speed7%10%Lightning Reload: Attack speed increased, buffCritical Ammo: Crit chance3%5%Critical Ammo: Crit chance increased, buffCrit chance per level7%5%Crit chance per level decreased, nerfCrit damage20%15%Crit damage decreased, nerf

Nion Forge changes

changedDuring this period, a major security incident at Unity also came to light.
removedOlder save games are unfortunately no longer compatible.
added## 🚀 New Features
added4 new connector modules
addedNew module: Thruster Amplifier

# 🔧 Nion Forge – Patch 0.5.10

Hello community,

It has been almost two months since the last demo update, and a lot has happened since then.

At the beginning of October, we also attended a large conference in Vienna, where we received valuable feedback that we have implemented directly in many areas.

During this period, a major security incident at Unity also came to light.

We took this as an opportunity to update our project from Unity 2021 to the current 2022 LTS. The update was a bit bumpy at times, but it brings many long-term benefits.

This is one of the most extensive updates to date, so please excuse us:

  • Older save games are unfortunately no longer compatible.

---

## 🚀 New Features

  • Controller rumble support (currently not yet available for PS5 controllers)

  • More screen shakes in the tutorial and in the game scene

  • 4 new connector modules

Since the extenders were well received and corners were requested, corner connectors are now also available.

  • New module: Thruster Amplifier

Increases the thrust of all engine types by 2.5 percent per installed engine.

  • 18 new upgrades, especially in combination with the weapon upgrade trees

  • Complete overhaul of all in-game upgrade trees

  • New menu in the hangar that clearly lists all upgrades for a run and provides filter functions

  • New options in the main menu: FPS limit, controller rumble

  • New options in the in-game settings menu:

  • Fixed Camera Mode (Motion sickness option)

  • Bloom, FPS display, ship speed, damage numbers

  • Screen shake, controller rumble

  • Manual level ups (Flow Mode)

  • Flow Mode

Level ups can be collected and triggered manually without constantly interrupting the flow of the game.

  • Revised Time System

Runs now start with 15 minutes. Each defeated boss grants +5 minutes of playtime. This gives you more time overall, but less time at the beginning.

  • Death Mine Revised

Spawns explosion orbs that chase the player. Explodes when too close to the player and creates a damage field.

  • Boss 02 new attack

Depending on its health points, spawns OrbSpawners that generate Explosion Orbs. The spawners can be deactivated by the player.

  • Blue Supply Box now provides a Reroll Orb instead of the Magnet

The Reroll Orb increases the free rerolls by 1.

  • New Powerup System

Powerups appear after a certain number of enemies have been defeated and despawn after 20 seconds.

  • Ghost Mode: Fly through for 10 seconds without taking damage

  • Magnet: Collects all experience orbs

---

## ⚖️ Balance Changes

  • Adjustments to several upgrades:

  • Lightning ReloadAttack speed increased from 7% to 10%.
  • Critical AmmoCrit chance increased from 3% to 5%.
  • Head Cannon: First level deals 1 less base damage.

  • Other minor adjustments.

  • Bullet class:

  • Crit chance per level reduced from 7% to 5%.

  • Crit damage reduced from 20% to 15%.

  • Order of some upgrades in the trees changed.

  • Boss 1Spread of attacks in phase 3 reduced.
  • Death Mine now has significantly more health points.

  • Collection Box subquest: Timefields now open significantly faster.

  • District kill quests partially increased by 25%.

  • Explosion force reworked.

The player ship is now always cleanly repelled from the center of the explosion.

---

## 🐞 Bug Fixes

  • Various text corrections, especially in German.

  • Collection box subquest: Quest logs sometimes disappeared when timed out.

  • Levelup menu could appear simultaneously during Victory and Game Over

  • Game Over screen now shows defeated bosses instead of the district

  • Tutorial:

  • Input prompt window sometimes did not trigger when collecting orbs

  • During Victory, the player received scrap via the time bonus

  • GameSettings menuincorrect prompt for game start corrected
  • Main menu: spawned ships sometimes did not die

  • Hangarfixed crash when a sphere was deleted instead of a module
  • Fixed EXP orb sound bug

---

## 🎨 Visual & Audio

  • New splash screen video/logo animation

  • Scattershot projectiles are more clearly visible

  • Backfirebeam hit particle now spawns in the correct position

  • All districts now have colliders and ship parts no longer fall through the map

  • Boss weapon pickup has a new color

  • Experience orbs are now smaller than other pickups

  • Damage numbers from explosions on enemies appear at the point of impact instead of in the center of the enemy

  • Explosion enemies from Districts 1 and 3 now trigger a visual shield when they are invincible

  • Boss colliders have been reworked; previously, bosses only had one collider, which sometimes looked strange during attacks

  • Boss 01:

  • Improved startup animation

  • Longer bullet trails for better readability (Phase 1)

  • Ring explodes correctly again (end of Phase 2)

  • Phase 3 sequence reworked: ring, explosion, opening, attack explosion

  • Boss 02 shields have a minimap icon

  • Levelup UI has a dark background for better readability

  • Quest boxes have new models, effects, and a spawn animation

  • Collection box subquest shows how many boxes are still missing

  • Modules in the shop have been reordered

  • Many 3D models and districts have been revised

  • Tutorial ship has been visually improved

  • All districts and lightmaps have been revised

Lightmap UVs are now created manually by us, offering more control

  • District names are now part of the models

  • New icons for modules, thermal spheres, and input prompts

  • New sounds for various effects, such as Boss 1 explosions

---

## 🧩 Misc

  • Massive system overhauls for performance optimization – the game runs much more smoothly

  • More object types are now actively pooled (UI elements, Broken Ship Prefabs, Damage Fields, etc.)

  • Enemy movement reworked:

slight target offset + more efficient follow logic

  • Game scene now pauses automatically when the Steam overlay is opened

---

What do you think of the update?

Feel free to share your opinion as in-game feedback or via our Discord.

Thank you for your support. Your feedback is extremely important to us for the further development of Nion Forge.

Source

Steam News / 20 November 2025

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