Full notes
Full Nin Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Store
- Fixes
- Performance
This update comes with low level performance improvements, engine improvements and bug fixes. We're also keeping up with the World Improvement project. Today's map improvements were done by our artists - Luhan and Genshin!
Content
New Map - Leaf Village Bar - Now Open!
Added 11 New Wandering NPCs in Sand Village
Added 9 New Wandering NPCs in Mist Village
Added 11 New Wandering NPCs in Leaf Village
If you're wondering why I'm adding so many wandering NPCs. There is going to be future missions where you are to challenge these NPCs to duels.
Changes
New Leaf Scribe Shop (Before & After)
New Leaf Clothing Shop (Before & After)
New Leaf Village Tool Shop (Before & After)
Added a new mission to the War event with the objective being to destroy raid points in Warzones close to each village.
There are two raid points in each warzone and they have a 5 minute respawn timer.
Added a 24 hour cooldown to Blood Thirst mission and increased rewards
(Hopefully this makes the event better for everyone but the alt abusers)
Added "War Lord" NPC to Kinsen Quarters
Added Warning Acknowledgement window on Login Screen if you log into a banned account
Added new graphics compression for Nin Online's texture files Improving load times and reducing stutter when loading lots of textures at once. Eg. when a large amount of players enter a map at once
Added Minimap Quality Settings
Removed poof of smoke effect when buying items from a player ninton store
Outlines of Invisible/Hidden Traps stay visible for Owner of those traps throughout the map
PvP State of Traps and Projectiles are now tracked from the moment the traps/projectiles are casted
Added more alt prevention features when it comes to fair kills and bounty
Arresting a player now counts to claim bounty you would've gotten from letting them faint
Bug Fixes
Fixed minimap sometimes having incomplete layer data
Fixed players sometimes missing Hairs/Equipment/Eyes visually
Fixed a bug where Guild Experiences could exceed Int32 limits and cause the guilds level to be corrupted
Fixed a bug with Legacy Targeting causing client to crash when target was faints
Fixed bug with walking along edges of map
Fixed a bug where player's sprite would stop rendering once they leave the map edge
Reverted LibVLC changes temporarily
Fix a bug where players who were reported as botting but verified to be falsely flagged could still end up banned down the line for "suspicious activity"
Source
Changelog.gg summarizes and formats this update. How we read updates.
