In this update3
Full notes
Full Nexus of the Dead God: The Microcosm update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, this is the developer of Ling Shu Xu: Mayfly
What changed
- Gameplay
- Maps
Nexus of the Dead God: The Microcosm changes
Starting from today, I will regularly update the development log. No fluff, just real progress.
Official QQ Group is now open - Group ID: 760152147
Join the group to get the latest updates, ask questions, and view unreleased screenshots. When the group reaches 50 members, we will draw Steam gift cards. Steam post image
Current Demo Gameplay
Core combat loop completed
3×3 grid positioning logic finished
Drag-and-drop Tactic List can be edited normally
AP (team action points) and PP (passive counter points) systems are working properly
Combat runs fully automatically, no manual control needed
Hexagonal grid exploration map with random maze routes is now available. Every run has a different map, step-by-step exploration.
Mythological characters are taking shape. Daji and other basic characters are in place (roles may be adjusted later)
Work in Progress
Adding new characters
Character animation implementation
What I'm making: Chinese Mythology + Roguelike Tactical Chess + Pre-battle AI Programming. No complicated controls — the focus is "Formation → Equipment → Set Tactics → Watch Auto Battle".
Feel free to give me any ideas, suggestions, or characters/playstyles you'd like to see.
Source
Changelog.gg summarizes and formats this update. How we read updates.
