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Steam News14 April 20262mo ago

Developer Log | Upcoming Update: Character Animation Enhancement

Hello everyone, this is the developer of Ling Shu Xu: Mayfly Starting from today, I will regularly update the development log. No fluff, just real progress.

In this update3

Full notes

Full Nexus of the Dead God: The Microcosm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, this is the developer of Ling Shu Xu: Mayfly

What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
  • Maps
changedCurrent Demo GameplayCore combat loop completed
changedCurrent Demo Gameplay3×3 grid positioning logic finished
changedCurrent Demo GameplayDrag-and-drop Tactic List can be edited normally
changedCurrent Demo GameplayAP (team action points) and PP (passive counter points) systems are working properly
changedCurrent Demo GameplayCombat runs fully automatically, no manual control needed
addedCurrent Demo GameplayHexagonal grid exploration map with random maze routes is now available. Every run has a different map, step-by-step exploration.

Nexus of the Dead God: The Microcosm changes

changedCore combat loop completed
changed3×3 grid positioning logic finished
changedDrag-and-drop Tactic List can be edited normally
changedAP (team action points) and PP (passive counter points) systems are working properly
changedCombat runs fully automatically, no manual control needed

Starting from today, I will regularly update the development log. No fluff, just real progress.

Official QQ Group is now open - Group ID: 760152147

Join the group to get the latest updates, ask questions, and view unreleased screenshots. When the group reaches 50 members, we will draw Steam gift cards. Steam post image

Current Demo Gameplay

Core combat loop completed

3×3 grid positioning logic finished

Drag-and-drop Tactic List can be edited normally

AP (team action points) and PP (passive counter points) systems are working properly

Combat runs fully automatically, no manual control needed

Hexagonal grid exploration map with random maze routes is now available. Every run has a different map, step-by-step exploration.

Mythological characters are taking shape. Daji and other basic characters are in place (roles may be adjusted later)

Work in Progress

Adding new characters

Character animation implementation

What I'm making: Chinese Mythology + Roguelike Tactical Chess + Pre-battle AI Programming. No complicated controls — the focus is "Formation → Equipment → Set Tactics → Watch Auto Battle".

Feel free to give me any ideas, suggestions, or characters/playstyles you'd like to see.

Source

Steam News / 14 April 2026

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