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Steam News30 April 20262mo ago

Ants Development Log 2 | Demo Update + Progress Synchronization

Hello everyone We've been focusing on reworking the map gameplay, which is the core update of this new version. We're also simultaneously improving basic content such as combat and story.

Full notes

Full Nexus of the Dead God: The Microcosm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition7 changes0 removals
  • UI and audio
  • Maps
  • Performance
  • Gameplay
addedWe've been focusing on reworking the map gameplay, which is the core update of this new version. We're also simultaneously improving basic content such as combat and story. We'll gradually add details like music, sound effects, and UI later.
changedLevel System Fully Upgraded to Continuous Large Map
changedAfter a period of polishing and adjustments, the game's original segmented level system has been officially reworked and fully updated to a continuous large map exploration mode!
changedCombat Effects Production and Optimization: Remake the skill effects, attack effects, and hit effects for all characters, highlighting the characteristics of mythical characters
changed3. Refining Character Dynamics: In addition to combat effects, character dynamics are also being optimized, including idle animations, walking animations, skill release animations, and facial expressions.
changedThe production of music and sound effects is already on the agenda. I will try my best to complete the production of all music and sound effects in the next version update, so that the game's auditory and visual experience matches.

Nexus of the Dead God: The Microcosm changes

addedWe've been focusing on reworking the map gameplay, which is the core update of this new version. We're also simultaneously improving basic content such as combat and story. We'll gradually add details like music, sound effects, and UI later.
changedLevel System Fully Upgraded to Continuous Large Map
changedAfter a period of polishing and adjustments, the game's original segmented level system has been officially reworked and fully updated to a continuous large map exploration mode!
changedCombat Effects Production and Optimization: Remake the skill effects, attack effects, and hit effects for all characters, highlighting the characteristics of mythical characters
changed3. Refining Character Dynamics: In addition to combat effects, character dynamics are also being optimized, including idle animations, walking animations, skill release animations, and facial expressions.

Hello everyone

We've been focusing on reworking the map gameplay, which is the core update of this new version. We're also simultaneously improving basic content such as combat and story. We'll gradually add details like music, sound effects, and UI later.

Level System Fully Upgraded to Continuous Large Map

After a period of polishing and adjustments, the game's original segmented level system has been officially reworked and fully updated to a continuous large map exploration mode!

Currently under full production

  1. Combat Effects Production and Optimization: Remake the skill effects, attack effects, and hit effects for all characters, highlighting the characteristics of mythical characters

2. Game Story Content Development and Development: The main storyline is being gradually developed, and the relationships between characters are being clarified to make the characters more well-rounded and the overall game world more complete and richer.

3. Refining Character Dynamics: In addition to combat effects, character dynamics are also being optimized, including idle animations, walking animations, skill release animations, and facial expressions.

Future Version Plans

The production of music and sound effects is already on the agenda. I will try my best to complete the production of all music and sound effects in the next version update, so that the game's auditory and visual experience matches.

UI interface optimization will also be carried out simultaneously and will be launched in the next version update along with the music and sound effects.

Finally, I would like to say to everyone that this is my first time independently developing a game. There may be many things that are not perfect yet, and there are many details that need to be optimized.

Thank you again for playing! 🙏🙏🙏

Source

Steam News / 30 April 2026

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