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Steam News10 April 20262mo ago

Demo Update Announcement – Map Generation Optimization and Second Level Experien

Hello everyone Thank you for your attention and support for the Demo! Today we pushed a small update, mainly focusing on optimizing and adjusting the early-game experience.

Full notes

Full Nexus of the Dead God: The Microcosm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone

What changed

0 fixes1 addition4 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
changed[] Optimized map generation logic;
changedOptimized multiple UI prompt texts and display effects to improve readability;
addedAdded a tavern scene in the second level, where you can now recruit new members to join your squad;
changedAdjusted enemy levels in some stages to make the early difficulty curve more reasonable.
changedNext, I will continue to iterate based on player feedback, with a focus on optimizing the tactical programming interface, enriching the recruitment system, and improving combat visual feedback. Development logs will be updated regularly, recording the problems I encounter and improvement ideas during development.

Nexus of the Dead God: The Microcosm changes

changed[] Optimized map generation logic;
changedOptimized multiple UI prompt texts and display effects to improve readability;
addedAdded a tavern scene in the second level, where you can now recruit new members to join your squad;
changedAdjusted enemy levels in some stages to make the early difficulty curve more reasonable.
changedNext, I will continue to iterate based on player feedback, with a focus on optimizing the tactical programming interface, enriching the recruitment system, and improving combat visual feedback. Development logs will be updated regularly, recording the problems I encounter and improvement ideas during development.

Thank you for your attention and support for the Demo! Today we pushed a small update, mainly focusing on optimizing and adjusting the early-game experience.

Update Content:

  • []

    Optimized map generation logic;

[]

Optimized multiple UI prompt texts and display effects to improve readability;

[/][]

Added a tavern scene in the second level, where you can now recruit new members to join your squad;

[/][]

Adjusted enemy levels in some stages to make the early difficulty curve more reasonable.

[/]

Future Plans

Next, I will continue to iterate based on player feedback, with a focus on optimizing the tactical programming interface, enriching the recruitment system, and improving combat visual feedback. Development logs will be updated regularly, recording the problems I encounter and improvement ideas during development.

If you encounter any issues while playing, have build ideas, or have suggestions regarding level design or difficulty, feel free to leave a message in the Steam Discussions or join our QQ Group (760152147) to discuss.

Thank you to every player who is willing to try the Demo and provide feedback!

Source

Steam News / 10 April 2026

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