Full notes
Full Nexus Legacy update
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What changed
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
Nexus Legacy changes
Artifact Market
Artifact listings now show the newest offers first by default.
Added sorting by newest or oldest listing.
Added search by artifact name, description, and effect.
Added filters for artifact tier, trading hub, and payment resource.
Artifact listings are now paginated, making large markets easier to browse.
Artifacts can now be purchased using resources stored either on a planet or at a selected Trading Hub
When paying from a hub, the available balance is displayed and purchases are disabled if the selected hub cannot cover the price.
New Artifact Market controls have been added to all supported language packs.
Trading Hubs
Returning a docked fleet from a Trading Hub now checks the destination planet's storage capacity.
If the transported resources will overflow storage, the game displays a warning and requires confirmation before departure.
Players may still proceed, but any resources exceeding storage capacity will be lost on arrival.
Debris Collection
Debris collection fleets can now continue collecting newly created debris fields at the same planet, moon, station, or outpost.
Fleets no longer return immediately when their current field is exhausted or expires if another accessible field has appeared at the same location.
Collection continues until cargo capacity is exhausted or no suitable debris field remains.
Recovery handling for missing or expired debris fields has been improved.
Moons
Fixed inconsistent stacking of research bonuses affecting lunar production. Resource production bonuses now combine additively, matching planetary calculations.
Moon building cards now display their actual effective hourly output.
Displayed values now account for moon-type modifiers, research, resource consumption, power settings, and energy shortages.
Buildings that consume resources now show their real net effect instead of only their base production.
Negative moon-type modifiers are now formatted correctly.
Recalling ships from a moon now correctly respects the player's available fleet slots.
Sensor Arrays
Level 8 Activity Scans now reveal the exact system where a detected mining fleet is operating.
Level 8 reports also show the complete mining fleet composition with localized ship names.
Detected miner locations and pirate systems can now be opened directly from the scan report.
Lower-level scans no longer reveal exact mining locations unintentionally.
Level 5 scans continue to identify the player and total fleet size without revealing the exact system.
Starter Directives
The Science Outpost Salvage directive can now use regular Freighters when the player does not have enough Salvaged Freighters.
Any combination of Salvaged Freighters and regular Freighters is accepted, provided the required total of three ships is met.
The exact reserved ships are returned correctly when the directive completes or expires.
New Player Placement
New homeworlds now prioritize suitable Sentinel Space systems located closer to Open Space.
Placement also favors less populated eligible systems before gradually expanding farther away.
This should provide new players with better access to the galaxy while preserving spawn distribution requirements.
Universe Settings
New Frontier is configured for a permanent x2 game speed.
Leadership is not being enabled on S0 or New Frontier with this patch.
Resource Beacon Reports
Pirate ambushes during Resource Beacon recovery now always generate a persistent Expedition Report, even if part of the fleet survives.
Reports show the recovery location, collected resources, and ship losses.
Fixed cases where ships lost during a beacon ambush appeared to vanish without explanation.
New reports now appear immediately without requiring a page refresh.
Source
Changelog.gg summarizes and formats this update. How we read updates.
