Full notes
Full Nexus Legacy update
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What changed
- Gameplay
- Balance
- Maps
- Events
- Security
- UI and audio
Nexus Legacy changes
The Command Vessel is now treated more consistently as a real ship across the game.
Command Vessels can now be attached to fleets travelling between planets and moons, recalled from moons, dispatched from moons, and moved through lunar Jump Gates.
Station support has been expanded to attacks, defense and garrison missions.
Command-only fleets are now valid for supported moon and station operations. Regular ships are no longer required when the Command Vessel is attached.
A Command Vessel assigned to station defense remains as an active, recallable orbital defender instead of becoming an inactive station bonus.
Surviving Command-only station defenders remain stationed correctly after combat.
Command Vessel speed, fuel use, cargo capacity and local module bonuses are now included in moon and station route calculations.
The Fleet Overview now shows the attached Command Vessel, including its callsign and level, and includes it in the fleet size.
Fleets carrying a Command Vessel now use its dedicated sprite on the Galaxy Map.
Command Core navigation has been reorganized with destination images, moons grouped beneath their parent planets, and separate sections for outposts and alliance stations.
Planet production values now refresh immediately after relevant Command Core movement, talent, module and status changes.
The Command XP panel now shows the existing daily efficiency system, including activity usage, the next XP multiplier and the reset timer. Leadership missions, research and wormholes remain exempt from this reduction.
Command XP rates were not changed in this patch. The existing system is now visible.
“Escort the Miners” now correctly states that all 10 mining cycles must be completed without recalling the fleet.
Bon Dor’s mining directive now clearly shows when the next objective is to survey systems in the current sector.
ALLIANCES, STATIONS & COMBAT REPORTS
Alliances now have a dedicated Events tab.
The event feed records member joins, departures, removals, role changes and leadership transfers.
Diplomacy proposals, acceptances, rejections and terminated agreements are recorded.
Recruitment changes, description and emblem updates, announcements, vulnerability-window changes and scheduled disbanding are recorded.
Station captures and losses are included in the alliance history.
Events can be filtered by Members, Diplomacy, Management and Territory.
Older alliances receive an available historical baseline, while all new events are recorded as they happen.
Alliance member lists now show when each member joined.
The entire event system has been localized for all supported languages.
Station combat received an important correctness pass:
Docked station garrisons now use research and leader bonuses of the actual ship owner.
Allied orbital defenders are calculated separately instead of inheriting another player’s bonuses.
Command Core local-fleet effects apply only to the fleet carrying that Command Vessel and can no longer affect allied fleets.
Command Vessels now participate properly in both solo and combined station attacks and defenses.
Post-battle station persistence now correctly handles surviving or destroyed Command-only defenders.
Combat reports now display the Command Vessel as a separate combat unit, including:
Hull before and after combat.
Shield before and after combat.
Whether the Command Vessel survived or was destroyed.
Correct ownership inside combined-operation participant breakdowns.
This reporting is supported across PvP attacks, raids, station and moon battles, outpost attacks, mining raids, pirate camps, anomalies, salvage operations, expeditions, wormholes and Leadership mission battles. MARKET, WORMHOLES & UI IMPROVEMENTS
The resource Order Book has been redesigned around the action the player actually wants to perform.
Choose Buy or Sell first, then select what you are trading and what you want in return.
Resource selectors now use clear “You buy”, “You pay”, “You sell” and “You receive” labels.
A swap button quickly reverses the selected resources.
Market levels now show direct exchange rates and the actual offered and received amounts.
Only offers relevant to the selected action are displayed.
Fees and the final amount received after commission are shown clearly before confirming.
Immediate trades now report the actual net amount received after fees.
The settlement route clearly shows where payment is taken from and where purchased resources will be delivered.
Bid, ask, spread and last-price information remains available under Advanced Market Data.
Existing order displays now use a consistent [c]1 resource : price resource[/c] format.
Legacy escrow rounding inconsistencies have been reconciled, improving cancellation and refund reliability for older orders.
Wormhole reliability has also been improved:
Entering a specific wormhole is now remembered even after old run records are cleaned up, reliably enforcing one entry per player for that wormhole.
Arrival, recall and recovery can no longer process the same wormhole fleet simultaneously.
Wormhole mass reservation and entry are now handled atomically.
Fleets rejected because a wormhole collapsed or exceeded its mass limit now return through the normal fleet-return flow.
Recalled wormhole runs now transition correctly into the returning state.
The wormhole interface refreshes immediately when a fleet arrives.
Wormhole combat reports now include Command Vessel hull and shield results.
Several smaller report layouts were also updated so Command Vessel status remains visible and consistent throughout fleet activity history.
Source
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