In this update1
Full notes
Full Nexus Legacy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- Fixes
- Server
- UI and audio
Nexus Legacy changes
Leadership has arrived!
Take control of your own command vessel, shape its role with powerful modules, recruit a specialist crew, and build a command style that is truly yours. Choose from 407 modules, 174 crew specialists, 20 commander perks, and 18 talents, then turn your fleet into something no rival can ignore!
Market, Leadership & QoL Update
Market
Added a real-time Market Order Book with bids, asks, spread, and latest traded price.
Players can create limit buy and sell orders.
Added Buy Now and Sell Now actions from selected price levels.
Immediate orders use the best available prices first.
Unfilled immediate-order resources are automatically refunded.
Market calculations now use whole resource units without fractional leftovers.
Cross-hub trading remains available: both participants can settle at their own Market Hubs.
Split-order market fees now match the fee of an equivalent single transaction.
Interrupted immediate orders now have durable recovery and duplicate-request protection.
Existing market exchange-ratio restrictions remain active.
Market Hub base capacity is now 2,000,000 resources.
Trade Mastery adds 750,000 Market Hub capacity per level.
Capacity includes available, locked, and currently transported resources.
Direct deliveries cannot exceed capacity, while proceeds from completed trades may temporarily exceed it.
Added capacity indicators, warnings, and localized error messages.
Push Notifications
Incoming attack push notifications now include the attacker, target, and estimated arrival time.
Tapping the notification opens the relevant galaxy system.
Push alerts now cover attacks against planets, moons, outposts, and mining fleets.
Outpost attacks also appear in the persistent incoming-attack banner.
Alliance members receive the appropriate outpost defence alerts.
Combined assaults no longer generate a separate duplicate push for every joining fleet.
Attacks hidden by Alcubierre technology remain hidden from alerts.
Moons And Fleets
Lunar Shuttle speed has been corrected from 300 to 30.
Planet raids can now be launched from moons and alliance stations.
Moon and station dispatch screens now support retreat thresholds and raid priorities.
Carrier hangar assignments are available for raids launched from moons and stations.
Pact-breaking confirmations and standard hostile-mission restrictions now apply consistently.
Hostile flights from moons and stations respect the minimum two-minute arrival window.
AI evacuation, Warden protection, and attack notifications now react correctly to these missions.
Added long-term Stealth Deploy missions against enemy moons.
Moon counter-intelligence and Stealth Field defences now affect probe detection.
Both sides receive localized notifications when a stealth ship is detected or destroyed.
Foreign stealth observers are safely recalled when a planet or moon is abandoned.
Defense Platforms can no longer be constructed on Sentinel Space moons protected by the Warden.
Stations And Logistics
Added a Collect Station logistics route for stations where the player has withdrawal permission.
Station collection routes automatically pause if that permission is lost.
Membership and role permissions are rechecked both at dispatch and arrival.
Station withdrawals no longer fall back to member access when membership is missing.
Station resource withdrawals are now recorded in the audit log.
Incoming cargo is included when logistics calculates destination capacity.
Logistics will no longer repeatedly over-dispatch resources already travelling to the destination.
Plasma Core and other rare-resource storage calculations now use the correct storage category.
Collection routes use exclusive outbound handling to prevent overlapping collection fleets.
Artifacts And Reports
Identical artifacts are now grouped into compact stacks.
Added artifact search, rarity filtering, planet filtering, result counts, and reset controls.
Players can discard one artifact or an entire stack.
Artifact transfer controls now remain above the potentially long artifact list.
Battle, survey, mining, and mine reports now localize ship names, categories, resources, and buildings.
Wormhole enemy names and additional combat labels are now localized.
Deleting a personal combat report no longer removes the shared alliance report for other members.
Survey report actions, rewards, and timestamps have been aligned to reduce unnecessary vertical space.
Additional Fixes
Daily and weekly exploration contracts now track progress even if the Contracts screen was not opened first.
Contract progress refreshes immediately after surveys, wormholes, expeditions, and pirate activity.
The AI Officer evacuation fuel estimate refreshes when fleets depart, return, reconnect, or the tab becomes active.
Outposts no longer protect mining fleets belonging to other players.
Covert mines placed on another player’s planet can now be remotely destroyed by their owner.
Phalanx scans now display asteroid-field names for fleets operating at resource fields.
Sub-1% asteroid-field reserves now display correctly.
Fixed the compressed two-column Outpost layout seen on some iPhone models.
Added or updated translations across all supported languages.
Source
Changelog.gg summarizes and formats this update. How we read updates.
