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Steam News29 July 202613d ago

Patch 29.07.2026 №2

Command Vessel stats The Command Core now displays the Command Vessel’s real combat statistics after all equipped modules and crew effects are applied.

Full notes

Full Nexus Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions9 changes3 removals
  • Balance
  • Gameplay
  • Server
  • Events
  • UI and audio
changedHull, shields, weapon damage/type, damage reduction, evasion, and per-round repairs are now shown correctly.
changedHull modules now visibly increase both current and maximum effective hull while preserving the vessel’s existing damage percentage.
removedEquipping or removing a module immediately refreshes the displayed combat stats and Active Bonuses.
removedThe unused Attack, Defense, Logistics, and Insight attribute counters have been removed from the header.
changedThe Wormhole dispatch window and the server now use the same mass calculation.
changedThe first five XP rewards in each category grant 100% / 60% / 35% / 20% / 10% of their normal Command XP. Further rewards in that category grant no additional Command XP until the daily reset.

Nexus Legacy changes

changedHull, shields, weapon damage/type, damage reduction, evasion, and per-round repairs are now shown correctly.
changedHull modules now visibly increase both current and maximum effective hull while preserving the vessel’s existing damage percentage.
removedEquipping or removing a module immediately refreshes the displayed combat stats and Active Bonuses.
removedThe unused Attack, Defense, Logistics, and Insight attribute counters have been removed from the header.
changedThe Wormhole dispatch window and the server now use the same mass calculation.

Command Vessel stats

  • The Command Core now displays the Command Vessel’s real combat statistics after all equipped modules and crew effects are applied.

  • Hull, shields, weapon damage/type, damage reduction, evasion, and per-round repairs are now shown correctly.

  • Hull modules now visibly increase both current and maximum effective hull while preserving the vessel’s existing damage percentage.

  • Equipping or removing a module immediately refreshes the displayed combat stats and Active Bonuses.

  • Crew-effect amplification is now included in the displayed bonus values.

  • The unused Attack, Defense, Logistics, and Insight attribute counters have been removed from the header.

Wormholes

  • Command Vessel mass is now calculated from its real fitted hull instead of its unfitted base value.

  • The Wormhole dispatch window and the server now use the same mass calculation.

  • Hull-enhancing modules can therefore meaningfully affect which Wormholes the Command Vessel can enter.

Command XP progression

  • Daily diminishing returns are now shared by activity type instead of being separated by zone, depth, or difficulty.

  • The five daily categories are: Mining, Anomalies, Expeditions, Wormholes, and Pirate Camps.

  • The first five XP rewards in each category grant 100% / 60% / 35% / 20% / 10% of their normal Command XP. Further rewards in that category grant no additional Command XP until the daily reset.

  • Risk still matters: harder zones, greater expedition depth, stronger pirate camps, and higher Wormhole classes continue to grant higher base XP.

  • Separate events remain separate. For example, completing a mining cycle and defeating a pirate attack can still grant two XP events, but both use the shared Mining efficiency pool.

Fleet & cargo improvements Debris collection

  • The ship selector has been cleaned up and divided into clear groups.

  • Transport ships are shown as the primary choice for ordinary debris collection.

  • Combat escorts are shown when a debris field is guarded by pirates.

  • Cargo capacity from eligible escort ships is still counted when they participate.

  • Cargo values are now displayed consistently beside eligible ships.

Trading Hub pickup

  • Tankers can now be selected even when the Hub currently has no Hydrogen available. They can still be useful for extending fleet range.

  • Specialized cargo holds are now allocated correctly when mixing Tankers, Ore Freighters, and unrestricted transport ships.

  • A single restricted hold can no longer be counted multiple times for different resources.

Cargo validation

  • Cargo assignment is now calculated using the actual compatible holds available in the fleet.

  • The same authoritative rules are used across normal fleet transports, Trading Hubs, moons, stations, alliance trade, and evacuation.

  • Hub and Moon “Max” controls now respect specialized holds and other cargo already selected.

  • This should prevent misleading selections followed by an “Insufficient resources/cargo capacity” error when dispatching.

Interface improvements

  • Alliance Events now have the same readable panel background as other Alliance sections.

  • Alliance station destinations in Logistics now include the station’s system name, making stations with similar names easier to distinguish.

Source

Steam News / 29 July 2026

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