Update log
Full Nested Lands update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, survivors!
Extracted changes
- Performance
- Gameplay
- UI and audio
- Fixes
- Store
- Events
This update focuses on significant graphical improvements, improved UI feedback for sleeping, and several vital fixes for inventory bugs and multiplayer stability.
Visuals & Rendering
- Graphical OverhaulImproved overall lighting, fog, and rendering quality for a more immersive environment.
Character Models: * Refined the beard models (styles 3 and 5) for the male character.
Updated the Priestess material to be double-sided, fixing visual gaps in her clothing.
- EnvironmentImproved the camera's right-angle collision to prevent it from clipping through the world.
Settings & UI
New options and HUD improvements based on community feedback.
Camera Shake Toggle: You can now enable or disable camera shake in the settings menu.
- Sleep HUDAdded a clearer and more informative HUD to track time while your character is sleeping.
UI Stability: Fixed a freeze that occurred when trying to close the Village Manager while the Bug Reporter was open.
The Bug Reporter is now disabled in the Demo version to streamline the interface.
Camera Fixes: Fixed the camera not working correctly while in Building Mode.
Resolved a bug where the camera would freeze after returning to the main menu and reloading a save.
Gameplay & Inventory
- Inventory SafetyFixed a critical bug where unequipping an item while your inventory was full would cause its durability to reset.
- Quest FixesResolved an issue where collecting "The Tome of Last Rites" would incorrectly complete the "Fire Pyre Schematics" task.
Multiplayer Fixes
- Resource SyncFixed an issue where players could place blueprints without actually consuming resources.
- CraftingResolved a rare bug where players could infinitely collect crafting results from stations.
- Raid LogicFixed a bug where saves with completed raids wouldn't correctly start the next countdown for the players.
· Cages: Improved the synchronization of opening cages and peasant reactions in multiplayer sessions.
NPCs & World Logic
Trader Spawning: * Fixed the Trader's location issue.
Improved the Random Event system to better handle fixed Trader spots on both islands.
Villager Behavior: * Fixed the morning routine logic for the Village Priest.
If a peasant is killed while in a cage, their crying audio will now stop immediately.
Source
