Update log
Full Nested Lands update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello! This update addresses travel issues between islands, improves the experience for gamepad players, and streamlines the requirements for upgrading your village buildings.
Extracted changes
- Fixes
- Store
- Gameplay
- UI and audio
- Balance
Multiplayer & Travel
Resolved a major bug where players were occasionally launched high into the air when travel l ing between islands.
Implemented a new safety system. When your inventory is full and items are dropped on the ground, the game now ensures they land in a valid, reachable position rather than falling through the floor or spawning in inaccessible areas.
Fixed an issue where Raiders in "The Will of Melwas" quest were dropping incorrect loot.
Gameplay & Progression
Changed the Carpenter Level 2 requirement from Wood Planks to Stones. This ensures players don't get stuck during the repair quest phase.
You no longer unequip your items when using the wash tub. Instead, the graphics for your items are simply hidden during the animation to keep things immersive and efficient.
Adjusted the interaction hitboxes for plant bushes near the game tutorial area, making them much easier to harvest.
UI & Controller Support
Fixed a an error that occurred when using quickslots with a controller.
Adjusted the increment speed for custom options when using a gamepad for more precise control.
Fixed the brightness slider so it displays the correct values.
Resolved an issue where resetting options wouldn't always return values to their defaults.
Disabled the unused "Raider Quantity" option to avoid confusion.
Limited the minimum time settings for "Real Time Minutes" to ensure game balance remains intact.
World & Environment
Resolved an issue where trees would occasionally load inside of buildings.
Performed a backend reorganization of the Trader Manager. That makes the Trader system more stable under the hood.
Technical Improvements
Added a new method to toggle off-hand item visibility, which will lead to smoother transitions during various world interactions.
Cleaned up unused components from the Village Manager to optimise memory usage.
Source
