Nested Lands
Steam News 7 May 202614d ago

Update 0.7.11.0: Fast Travel

Hi survivors! In this update, we've added new Fast Travel system and highly requested Unstuck feature! New Feature: Fast Travel System Discover unique fast travel points scattered across the North Plains and other regio…

Update log

Full Nested Lands update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

11 fixes11 additions8 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Store
  • Performance
addedHi survivors! In this update, we've added new Fast Travel system and highly requested Unstuck feature!
changedNew Feature: Fast Travel SystemDiscover unique fast travel points scattered across the North Plains and other regions to quickly move around the map;
addedNew Feature: Fast Travel SystemAdded a dedicated fast travel interface to select destinations. You can only travel to points you have previously discovered;
addedNew Feature: Fast Travel SystemFast travel points feature brand new visuals and include specific lore notes.
addedUnstuck FeatureAdded a new "Unstuck" button to the Pause Menu. If you ever find yourself trapped in terrain or props, this button will find the nearest safe ground and relocate you.
addedBuilding & ConstructionAdded the ability to move existing structures within your village; Players can rotate buildings during the move procedure; Added checks to prevent moving buildings while players are inside them; Characters and guards will be safely displaced or removed from structures being moved; Added warning messages if a building cannot be moved to a specific location;

Hi survivors! In this update, we've added new Fast Travel system and highly requested Unstuck feature!

New Feature: Fast Travel System

  • Discover unique fast travel points scattered across the North Plains and other regions to quickly move around the map;

  • Added a dedicated fast travel interface to select destinations. You can only travel to points you have previously discovered;

  • Fast travel points feature brand new visuals and include specific lore notes.

Unstuck Feature

  • Added a new "Unstuck" button to the Pause Menu. If you ever find yourself trapped in terrain or props, this button will find the nearest safe ground and relocate you.

Building & Construction

  • Added the ability to move existing structures within your village;

    • Players can rotate buildings during the move procedure;

    • Added checks to prevent moving buildings while players are inside them;

    • Characters and guards will be safely displaced or removed from structures being moved;

    • Added warning messages if a building cannot be moved to a specific location;

  • Increased the placement limit for both standard Garden Beds and Garden Beds (2x2);

  • Fixed an issue where constructions were not dropping all of their used resources when destroyed.

Gameplay Adjustments

  • Players will now play a quick holster/sheath animation before gathering resources, bathing, or drinking water from the well;

  • Torches will now only lose durability when they are actively enabled and held;

  • Fixed an issue where enemies were able to shoot at players through rocks and trees. Arrows also no longer get stuck floating in the air;

  • Reduced the number of chickens and enemies required to unlock their respective achievements;

  • Livestock corpses will now automatically disappear after being dead for a set amount of time. Added new video tutorials for Harvest Camps and Animal Husbandry.

Quests & Villagers

  • Added new varieties and improvements to the Villager Quest pool;

    • NoteThe "Burn Plague Site" villager quest has been removed from rotation;
  • Fixed a bug in the quest unlocking logic;

  • Fixed a critical progression issue where the Builder's Hut would fail to unlock after the player grabbed the necessary schematics.

Environment & Visuals

  • Added new interactables and changed specific plant spawn setups in the Silent Forest;

  • Updated the 3D model for the Red Herb;

  • Fixed an issue where Plague Wind protection was failing in the corners of certain buildings;

  • Removed the roof from the Weaver (Tier 2) building and fixed its collider layers;

  • Removed the Museum from the unlockable buildings list at Village Level 10;

  • Fixed an issue where multiple villagers would try to sit in the same chair during their evening rest hours.

UI & Technical Changes

  • Adjusted the text sizing on option sliders, inventory "sort" buttons, and craft "collect" buttons so that longer translated words fit correctly;

  • Fixed an error that occurred when rapidly adding items to a crafting queue;

  • Fixed a bug where a worker appeared to collect more items than intended;

  • Fixed an exception regarding enemy detection in multiplayer;

  • PluginsUpdated several backend plugins for general stability.

Multiplayer & Technical Fixes

  • Consumable graphics are now correctly synchronized for all players when an item is used;

  • Fixed a bug where a player's Bow visual would disappear or reset incorrectly upon loading a save in multiplayer;

  • Added safeguards to prevent networked equipment from force-updating incorrectly on load;

  • Game time will now only start progressing after all players have fully connected and loaded their save data;

  • Added new quests and improved the synchronization of the Quest Board. Client players will now correctly see remaining days, accepted requests, and recruitment progress;

  • Correctly synchronized current crafting times

Source

Steam News / 7 May 2026

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