Update log
Full Nested Lands update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
- Gameplay
- Server
- Workshop
- UI and audio
This update marks an important milestone with the upgrade of the game engine to Unity 6 (6000.3.12) for better stability and performance. We have introduced new village management features, performed a wide-reaching balance pass, and refined core combat animations.
Village & Gameplay Balance
Increased the capacity of Wells and Wash Huts; they can now support up to 4 villagers each;
When dismantling or removing chests, dropped items now correctly retain their durability and other specific states;
Birdhouses have been significantly improved. They now drop more than one item at a time and have Feathers added to their potential outputs;
Performed a wide-ranging balance pass on food, loot tables, trade values, and various crafting recipes.
Multiplayer & Synchronization
Improved the synchronization of buildings to ensure structures load correctly for both host and clients;
Refined how world objects communicate their state to ensure consistency across all clients in high-latency environments.
Technical Improvements & Unity Update
The game has been updated to Unity 6 (6000.3.12). This major engine update provides a more modern foundation for future performance and visual improvements;
Fixed transitions for combat animations while using tools in a crouched position;
Improved performance in both terrains (North Plains and Silent Forest), plus improved performance when having a bigger village.
UI & Audio
Updated and simplified the tutorial system, including specific fixes for the Professions and Hygiene videos;
Fixed an issue where the Village Priest or locked peasants would occasionally have overlapping audio lines;
The gender selection toggle now correctly resets when exiting the character creation view.
Visuals & NPC Polish
Fixed a bug that prevented players from interacting with certain important NPCs;
Reduced the weight of Freja’s "look-at-player" eye movement. This prevents her eyeballs from clipping through the character model during close interactions;
Fixed a bug where plague-related dialogue would trigger even if no plague was present in the area;
Fixed a collision issue in the Town of Vardi church and adjusted the height of various objects to prevent floating assets.
Source
