Update log
Full Nested Lands update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello survivors!
Extracted changes
- Gameplay
- Store
- UI and audio
This major update introduces the highly anticipated Animal Husbandry system, allowing you to raise and manage livestock. We are also bringing your outposts to life by populating Harvest Camps with working peasants, and we've implemented the foundation for a brand-new Codex lore-tracking system (not yet available).
Animal Husbandry - new major gameplay mechanic
Added two new buildings: Chicken Coop and Pigpen. Raise chickens to produce eggs and house pigs to produce truffles;
You can trap animals at new buildings;
Trapped animals will generate resources automatically and you can always kill them for additional meat;
Animals require Animal Feed to survive. If resources run low and animals aren't fed, they will starve and perish;
You will receive toast messages if animals die from starvation, and we've fixed duplicate notifications when spawning your last available chicken;
Animals will sleep at night and have improved navigation to avoid detecting or bumping into villagers;
There is a chance to get special rare items from both chickens and pigs.
Harvest Camps: Working Peasants
Harvest Camps are no longer just empty structures; they are now active centers of labor.
Populated both North Plains and Silent Forest harvest camps with working peasants;
Added specialized mining activities complete with new animation picking states and directional logic for the North Plains mining camp;
Removed the cooldowns on harvest camps and adjusted their graphics for a more active, "lived-in" appearance.
Gameplay
When you start harvesting a resource while holding a weapon, the sheathing animation is now skipped. The weapon instantly holsters, allowing your character to transition directly into the gathering animation without awkward delays;
Enemies killed outside the village area will no longer turn into a Plague Focus. Only enemies killed within your village boundaries carry this risk, making exploration significantly less punishing;
Fixed a bug that caused the player character to pause or stutter unexpectedly while swimming and when needs to save the game.
Saving
Now you can save your game everywhere!
Audio & Technical Fixes
Fixed the timing of ground footstep audio and improved sound detection to ensure footsteps sound natural on all terrain types.
Thank you so much for playing Nested Lands! We truly appreciate your feedback. There’s so much more in the works right now and we can’t wait to share it with everyone.
Stay vigilant and enjoy raising animals!
Source
