Update log
Full Nested Lands update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Fixes
- Maps
- UI and audio
- Store
Hi! We have another update ready, which helps us prepare the game for the next content update.
Multiplayer & Plugin Stability
General stability improvements.
Village & Management
Improved the logic for Tavern doors to prevent them from "breaking" or getting stuck when multiple villagers attempt to pass through at the same time;
Corrected a bug where village area calculations would fail upon loading a save, ensuring your construction limits are always accurate;
Added a check to automatically disable rocks that occasionally spawned inside of buildings.
World, Quests & Raids
Fixed an issue where routine raids could trigger at the same time as main quest raids. These events will now be properly spaced out;
Repositioned several plague sites in the North Plains to move them further away from enemy camps and active events.
Now after all plagues are destroyed, they no longer respawn, meaning you can completely clean out the map.
UI & Improvements
Interaction menus now show available input shortcuts;
Added dedicated Drop and Transfer shortcut inputs to storage views;
Improved how the game handles item clicks based on which shortcuts are currently being held, allowing for faster bulk transfers and item dropping.
Technical Fixes
Resolved a minor issue where the village center notification could trigger twice under specific conditions.
Source
