Update log
Full Nested Lands update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello survivors!
Extracted changes
- Performance
- Server
- Gameplay
- Fixes
- Balance
- UI and audio
This update introduces a good inventory buff with increased stack sizes, a complete overhaul of body and villager synchronization for multiplayer, and significant optimizations for world performance and lighting
Multiplayer & Synchronization
We have implemented deep synchronization for world entities and character states to ensure a seamless experience for all players.
Added full network synchronization for spawning, picking up, and burning bodies in crematory pits;
Dead human remains are now correctly removed for all players when the Cremator wraps them;
Villager appearances are now fully synchronized across all clients;
Fixed a bug where multiple villagers would occasionally sit in the same chair;
Resolved an issue where villagers would continue to recover health while incapacitated by the plague;
Fixed "sea sounds" occasionally mixing between different players;
Ensured that specific world events (like Balder's enable events) are correctly triggered only on the host.
Gameplay & Balance
The maximum stack size for most items has been increased from 50 to 99;
Increased the resource output of all Harvest Camp recipes to make automation more rewarding;
Performed a balance pass on Birdhouse recipes; increased general outputs while removing feathers from additional rewards;
Players no longer automatically unequip hand items when swimming or sleeping;
Implemented a minimum value for player infection to ensure the mechanic remains a consistent threat;
Smoothed the animation transition between Bow Aiming and Spear simulations.
World & Environment
Updated terrain and vegetation systems for better performance and visual quality;
Fixed a lighting glitch that occurred in large villages with multiple active light sources;
Increased the distance at which village light sources are rendered;
Updated water waves and adjusted the height of ocean/lake colliders to better align with the player's swim height;
Moved soldier spawn areas in the Silent Forest to be further away from the lake.
UI & Quality of Life
The "Navigate on Quickslots" input hint text is now correctly translated across all supported languages;
Fixed an issue where the boat quest marker would occasionally fail to appear on the map.
Technical Bug Fixes
Fixed an issue making the Weaver Table difficult to interact with;
Fixed a bug where "Foul Smelling" flies would remain on the player after death;
Resolved a pivot issue with the Right Hand Handler.
Fixed tree heights in the North Plains and addressed an exception error that occurred when killing villagers within the village boundaries.
Source
