Nested Lands
Steam News 3 April 20261mo ago

Update 0.7.9.3

Hello survivors! This update introduces a good inventory buff with increased stack sizes, a complete overhaul of body and villager synchronization for multiplayer, and significant optimizations for world performance and…

Update log

Full Nested Lands update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello survivors!

Extracted changes

9 fixes1 addition10 changes2 removals
  • Performance
  • Server
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
changedThis update introduces a good inventory buff with increased stack sizes, a complete overhaul of body and villager synchronization for multiplayer, and significant optimizations for world performance and lighting
addedMultiplayer & SynchronizationAdded full network synchronization for spawning, picking up, and burning bodies in crematory pits;
removedMultiplayer & SynchronizationDead human remains are now correctly removed for all players when the Cremator wraps them;
fixedMultiplayer & SynchronizationFixed a bug where multiple villagers would occasionally sit in the same chair;
fixedMultiplayer & SynchronizationResolved an issue where villagers would continue to recover health while incapacitated by the plague;
fixedMultiplayer & SynchronizationFixed "sea sounds" occasionally mixing between different players;
The maximum stack size for most items has been50 to 99

This update introduces a good inventory buff with increased stack sizes, a complete overhaul of body and villager synchronization for multiplayer, and significant optimizations for world performance and lighting

Multiplayer & Synchronization

We have implemented deep synchronization for world entities and character states to ensure a seamless experience for all players.

  • Added full network synchronization for spawning, picking up, and burning bodies in crematory pits;

  • Dead human remains are now correctly removed for all players when the Cremator wraps them;

  • Villager appearances are now fully synchronized across all clients;

  • Fixed a bug where multiple villagers would occasionally sit in the same chair;

  • Resolved an issue where villagers would continue to recover health while incapacitated by the plague;

  • Fixed "sea sounds" occasionally mixing between different players;

  • Ensured that specific world events (like Balder's enable events) are correctly triggered only on the host.

Gameplay & Balance

  • The maximum stack size for most items has been increased from 50 to 99;

  • Increased the resource output of all Harvest Camp recipes to make automation more rewarding;

  • Performed a balance pass on Birdhouse recipes; increased general outputs while removing feathers from additional rewards;

  • Players no longer automatically unequip hand items when swimming or sleeping;

    Implemented a minimum value for player infection to ensure the mechanic remains a consistent threat;

  • Smoothed the animation transition between Bow Aiming and Spear simulations.

World & Environment

  • Updated terrain and vegetation systems for better performance and visual quality;

  • Fixed a lighting glitch that occurred in large villages with multiple active light sources;

  • Increased the distance at which village light sources are rendered;

  • Updated water waves and adjusted the height of ocean/lake colliders to better align with the player's swim height;

  • Moved soldier spawn areas in the Silent Forest to be further away from the lake.

UI & Quality of Life

  • The "Navigate on Quickslots" input hint text is now correctly translated across all supported languages;

  • Fixed an issue where the boat quest marker would occasionally fail to appear on the map.

Technical Bug Fixes

  • Fixed an issue making the Weaver Table difficult to interact with;

  • Fixed a bug where "Foul Smelling" flies would remain on the player after death;

  • Resolved a pivot issue with the Right Hand Handler.

  • Fixed tree heights in the North Plains and addressed an exception error that occurred when killing villagers within the village boundaries.

Source

Steam News / 3 April 2026

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