Update log
Full Nested Lands update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Gameplay
- Balance
- UI and audio
- Store
Systems & Stability
We've added extra layers of protection for your progress and fixed some common multiplayer errors.
The automated backup system is now active for Single Player games, ensuring your progress is safe just like in multiplayer;
Fixed an issue where non-host players sometimes wouldn't take damage from arrows;
Resolved a bug where the "Will of Melwas" raid would occasionally fail to start;
Fixed a crash that could occur when picking up items too quickly.
World & Environment
We've performed a visual pass on the environment and fixed some issues in the Silent Forest (Second Island).
- CosmeticImproved terrain tessellationground surfaces now have more depth and detail;
Buildings in the Silent Forest now correctly protect you from the Plague Wind;
Adjusted how rocks spawn at the docks so they no longer have a visual pop-up;
Corrected the height of trees and fixed collision issues at the Beach Plague;
Added missing collisions to the Crematorium to prevent walking through walls;
Tweaked the time of day in the menu for a fresh look when you start the game;
We are working on adjusting the lighting in the game. For now we recommend setting the fog to around 30-50% (with 50% being more optimal) and adjust the brightness from there. There will be improvements to how lighting works in the later updates.
Economy & Gameplay Balance
This pass includes a significant storage upgrade and various crafting fixes.
You can now build up to 15 chests in your base (increased from 5);
Improved the usefulness and trade value of items sold by the Trader;
Re-enabled several random events in the North Plains (First Island);
Fixed a bug that prevented the Watchtower from being repaired and balanced several crafting recipes;
You will no longer see a confusing "Unavailable" message when trying to loot certain bodies in multiplayer.
NPC Behavior
Added a respawn cooldown to peasant cages;
Fixed a bug where peasants would restart their crying audio every time you walked away and came back;
Apothecary villagers have had a visual update to better fit their role;
Peasants will now correctly put away their torches when they start working or interacting with you.
Demo
We've updated the demo version of the game to match the current Early Access build. The length of the demo is the same.
UI & Technical Fixes
Fixed a flickering issue that happened when hovering over items in the build menu at certain resolutions;
Improved the collision on Stick Fences;
Adjusted the first plague area to make interactions more consistent;
Updated all localisations with fixes to item names and descriptions.
Thanks for the feedback! There are more fixes and improvements in the works - we will be updating the Early Access regularly.
Enjoy playing!
Source
