New modes! Well an upgrade to the old ones. This update changes all of the game modes to have single player elements. So that it still has some challenge for users in their solo instances.
Full notes
Full Neon Valley: Revenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Performance
Gameplay
UI and audio
addedNew modes! Well an upgrade to the old ones. This update changes all of the game modes to have single player elements. So that it still has some challenge for users in their solo instances. Deathmatch: Drones begin invasion, they come in numbers and program to hunt you down. There might still be performance issues I need to optimize. However, they are challenging. I have also added bomberman inspired falling cubes that restrict player area towards the end of game.
addedLava: The fire is sentient, It's coming after you! Added tracking fireballs that erupt from the lava. Also added hill waypoints that you need to reach, rewarding players who are fast but also help other players reach the point.
changedI have also made more fixes and optimizations. The mainframe mode water has been replaced with a simple shader. It doesnt look as good as the previous water but 60% less "expensive" to use. Using this for now as I work on other optimizations which are affecting performance thats messing with the water. Changes to the user experience. The player now starts straight in the mainframe and can go to menus from there. This is to help immerse the players directly into the game without the extra steps of the menus. Its a better first impression IMO and more interesting. Theres a bunch of smaler tweaks like game balancing weapons, optimizing in game UI, changing resolutions and some hidden back end things to make game modes smoother. bla bla bla see for yourself :P
Neon Valley: Revenge changes
addedNew modes! Well an upgrade to the old ones. This update changes all of the game modes to have single player elements. So that it still has some challenge for users in their solo instances. Deathmatch: Drones begin invasion, they come in numbers and program to hunt you down. There might still be performance issues I need to optimize. However, they are challenging. I have also added bomberman inspired falling cubes that restrict player area towards the end of game.
addedLava: The fire is sentient, It's coming after you! Added tracking fireballs that erupt from the lava. Also added hill waypoints that you need to reach, rewarding players who are fast but also help other players reach the point.
changedI have also made more fixes and optimizations. The mainframe mode water has been replaced with a simple shader. It doesnt look as good as the previous water but 60% less "expensive" to use. Using this for now as I work on other optimizations which are affecting performance thats messing with the water. Changes to the user experience. The player now starts straight in the mainframe and can go to menus from there. This is to help immerse the players directly into the game without the extra steps of the menus. Its a better first impression IMO and more interesting. Theres a bunch of smaler tweaks like game balancing weapons, optimizing in game UI, changing resolutions and some hidden back end things to make game modes smoother. bla bla bla see for yourself :P
New modes! Well an upgrade to the old ones. This update changes all of the game modes to have single player elements. So that it still has some challenge for users in their solo instances. Deathmatch: Drones begin invasion, they come in numbers and program to hunt you down. There might still be performance issues I need to optimize. However, they are challenging. I have also added bomberman inspired falling cubes that restrict player area towards the end of game.
Lava: The fire is sentient, It's coming after you! Added tracking fireballs that erupt from the lava. Also added hill waypoints that you need to reach, rewarding players who are fast but also help other players reach the point.
Data: The sky is falling! Random fragments from the cyberspace are falling from the sky due to a virus containment breach. Disable the virus and retrieve the microchip to the secure locations!
I have also made more fixes and optimizations. The mainframe mode water has been replaced with a simple shader. It doesnt look as good as the previous water but 60% less "expensive" to use. Using this for now as I work on other optimizations which are affecting performance thats messing with the water. Changes to the user experience. The player now starts straight in the mainframe and can go to menus from there. This is to help immerse the players directly into the game without the extra steps of the menus. Its a better first impression IMO and more interesting. Theres a bunch of smaler tweaks like game balancing weapons, optimizing in game UI, changing resolutions and some hidden back end things to make game modes smoother. bla bla bla see for yourself :P