Character customization! Made the first set of character customization items, they can be accessed from "Grind me gears" with the lvl 2+ multipass.
Full notes
Full Neon Valley: Revenge update
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What changed
0 fixes1 addition0 changes0 removals
Balance
addedCharacter customization! Made the first set of character customization items, they can be accessed from "Grind me gears" with the lvl 2+ multipass. Other than that I have been quite busy this week with quality of life changes. Other fixes and changes: - I have made my own network position synching for the player. As the default one from Unity Unet only works with rigid body setups and even then quite limited. - Changed the camera movement as the method before meant the player model would obscure vision in extreme angles. - New hitbox, one that is more accurate! Also damage has been tweaked now with proper hitboxes. Hit in the limbs are reduced damage and headshots have increased damage. Those are the large notable changes but on top of this I made a lot of smaller tweaks such as game physics, grenade physics, lighting optimization, mesh optimization, booster changes, grapple hook changes, bla bla bla.
Neon Valley: Revenge changes
addedCharacter customization! Made the first set of character customization items, they can be accessed from "Grind me gears" with the lvl 2+ multipass. Other than that I have been quite busy this week with quality of life changes. Other fixes and changes: - I have made my own network position synching for the player. As the default one from Unity Unet only works with rigid body setups and even then quite limited. - Changed the camera movement as the method before meant the player model would obscure vision in extreme angles. - New hitbox, one that is more accurate! Also damage has been tweaked now with proper hitboxes. Hit in the limbs are reduced damage and headshots have increased damage. Those are the large notable changes but on top of this I made a lot of smaller tweaks such as game physics, grenade physics, lighting optimization, mesh optimization, booster changes, grapple hook changes, bla bla bla.
Character customization! Made the first set of character customization items, they can be accessed from "Grind me gears" with the lvl 2+ multipass. Other than that I have been quite busy this week with quality of life changes. Other fixes and changes: - I have made my own network position synching for the player. As the default one from Unity Unet only works with rigid body setups and even then quite limited. - Changed the camera movement as the method before meant the player model would obscure vision in extreme angles. - New hitbox, one that is more accurate! Also damage has been tweaked now with proper hitboxes. Hit in the limbs are reduced damage and headshots have increased damage. Those are the large notable changes but on top of this I made a lot of smaller tweaks such as game physics, grenade physics, lighting optimization, mesh optimization, booster changes, grapple hook changes, bla bla bla.