You can call this a hotfix for patch 3.7 however there are more, such as: changes for maps, tweaks to gameplay, modes and more.
Full notes
Full Neon Valley: Revenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes1 addition0 changes0 removals
Maps
UI and audio
Gameplay
fixedYou can call this a hotfix for patch 3.7 however there are more, such as: changes for maps, tweaks to gameplay, modes and more. Not counting this as a major update as the changes and additions are relatively small in importance. 3.8 will be focused on fixing the last of the current game modes and pave the way for additions leading to world building!
fixedNotes: General Gameplay Added Water to Taiyo map More drones and fireballs spawn, multiplied by number of users Sprinting while falling no longer possible Fixed more invisible trigger zones affecting movement Fireballs no longer die when hack point is moved, they now relocate to the new target Added a prejump. If jump is pressed 1-2 frames before landing, the character auto jumps Increased the limitation of aiming down, you can aim up to your feet now Fixed drone sounds being heard from hundreds of meters away
addedLava mode Tweaked fireball orbit Fireball facing direction Fireball exhaust effects emitting at two directions Particle effects added to lava hack point platform
fixedInvader mode Fixed debris collisions in Data mode Moved debris positions to better cover the map
fixedUI Character UI fades smoother now Reduced visibility of Watchers Stats bar transparency - increased visibility Lava marker UI proximity detection added Fixed facing direction of some map objective UI Tweaked discord status updates
Neon Valley: Revenge changes
fixedYou can call this a hotfix for patch 3.7 however there are more, such as: changes for maps, tweaks to gameplay, modes and more. Not counting this as a major update as the changes and additions are relatively small in importance. 3.8 will be focused on fixing the last of the current game modes and pave the way for additions leading to world building!
fixedNotes: General Gameplay Added Water to Taiyo map More drones and fireballs spawn, multiplied by number of users Sprinting while falling no longer possible Fixed more invisible trigger zones affecting movement Fireballs no longer die when hack point is moved, they now relocate to the new target Added a prejump. If jump is pressed 1-2 frames before landing, the character auto jumps Increased the limitation of aiming down, you can aim up to your feet now Fixed drone sounds being heard from hundreds of meters away
addedLava mode Tweaked fireball orbit Fireball facing direction Fireball exhaust effects emitting at two directions Particle effects added to lava hack point platform
fixedInvader mode Fixed debris collisions in Data mode Moved debris positions to better cover the map
fixedUI Character UI fades smoother now Reduced visibility of Watchers Stats bar transparency - increased visibility Lava marker UI proximity detection added Fixed facing direction of some map objective UI Tweaked discord status updates
You can call this a hotfix for patch 3.7 however there are more, such as: changes for maps, tweaks to gameplay, modes and more. Not counting this as a major update as the changes and additions are relatively small in importance. 3.8 will be focused on fixing the last of the current game modes and pave the way for additions leading to world building!
Notes: General Gameplay Added Water to Taiyo map More drones and fireballs spawn, multiplied by number of users Sprinting while falling no longer possible Fixed more invisible trigger zones affecting movement Fireballs no longer die when hack point is moved, they now relocate to the new target Added a prejump. If jump is pressed 1-2 frames before landing, the character auto jumps Increased the limitation of aiming down, you can aim up to your feet now Fixed drone sounds being heard from hundreds of meters away
Lava mode Tweaked fireball orbit Fireball facing direction Fireball exhaust effects emitting at two directions Particle effects added to lava hack point platform
Invader mode Fixed debris collisions in Data mode Moved debris positions to better cover the map
UI Character UI fades smoother now Reduced visibility of Watchers Stats bar transparency - increased visibility Lava marker UI proximity detection added Fixed facing direction of some map objective UI Tweaked discord status updates