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Steam News2 May 20206y ago

Update 4.0 - Colosseum map features

Another worldbuilding update! But I couldn’t just write text… I want as much of my lore as possible to be tied to gameplay. Something that grounds all the (boring for some people) text in actions too.

Full notes

Full Neon Valley: Revenge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Gameplay
  • Maps
changedAnother worldbuilding update! But I couldn’t just write text… I want as much of my lore as possible to be tied to gameplay. Something that grounds all the (boring for some people) text in actions too. So, this update introduces terminals. Each of the colosseum maps has terminals that you can interact with. These activate hidden functions of the server, from defense protocols to experimental technology. These features affect the game modes and change the dynamics of the map and gameplay.
changedThe cube map contains an array of experimental tech. This is the testing grounds and as such has been ground zero for experimental tech. Either deconstructed mechanics from stolen technology or designed by the creators and designers of the colosseum.
changedWormholes allow you to cross the map in an instant. Airtunnels as a fast method to move vertically up the map. Laser sentry technology and yeah a few more…
fixedFixed error with breakable walls in Taiyo. - Fixed missing music: Press N to check it out. - Jump cancels sprint was broken now fixed. - Added more particles to the muzzle flare effects, namely smoke trails. - Chat bar visibility... it wasn't visible. - Added scroll wheel to zoom in/out in ALT camera mode. - Fixed text input interaction. - Reworked melee weapon combo string to include jumping and slide attacks.

Neon Valley: Revenge changes

changedAnother worldbuilding update! But I couldn’t just write text… I want as much of my lore as possible to be tied to gameplay. Something that grounds all the (boring for some people) text in actions too. So, this update introduces terminals. Each of the colosseum maps has terminals that you can interact with. These activate hidden functions of the server, from defense protocols to experimental technology. These features affect the game modes and change the dynamics of the map and gameplay.
changedThe cube map contains an array of experimental tech. This is the testing grounds and as such has been ground zero for experimental tech. Either deconstructed mechanics from stolen technology or designed by the creators and designers of the colosseum.
changedWormholes allow you to cross the map in an instant. Airtunnels as a fast method to move vertically up the map. Laser sentry technology and yeah a few more…
fixedFixed error with breakable walls in Taiyo. - Fixed missing music: Press N to check it out. - Jump cancels sprint was broken now fixed. - Added more particles to the muzzle flare effects, namely smoke trails. - Chat bar visibility... it wasn't visible. - Added scroll wheel to zoom in/out in ALT camera mode. - Fixed text input interaction. - Reworked melee weapon combo string to include jumping and slide attacks.

Another worldbuilding update! But I couldn’t just write text… I want as much of my lore as possible to be tied to gameplay. Something that grounds all the (boring for some people) text in actions too. So, this update introduces terminals. Each of the colosseum maps has terminals that you can interact with. These activate hidden functions of the server, from defense protocols to experimental technology. These features affect the game modes and change the dynamics of the map and gameplay.

The cube map contains an array of experimental tech. This is the testing grounds and as such has been ground zero for experimental tech. Either deconstructed mechanics from stolen technology or designed by the creators and designers of the colosseum.

Wormholes allow you to cross the map in an instant. Airtunnels as a fast method to move vertically up the map. Laser sentry technology and yeah a few more…

A hacker has installed a computer into Taiyo which directly disrupts the game modes. Find the right user ID to access its features. Designed to help other gladiators discover that there is more to the colosseum than meets the eye.

There is a portable device plugged into the Monolith, which needs specific energy signatures. These energy signatures will activate the features of the structure from its automatic targeting defense systems to anti-gravity. Is that all that it can do? Or are these features simply surface level to what the Monolith really can do… or what it is.

Other changes/fixes:

  • Fixed error with breakable walls in Taiyo. - Fixed missing musicPress N to check it out. - Jump cancels sprint was broken now fixed. - Added more particles to the muzzle flare effects, namely smoke trails. - Chat bar visibility... it wasn't visible. - Added scroll wheel to zoom in/out in ALT camera mode. - Fixed text input interaction. - Reworked melee weapon combo string to include jumping and slide attacks.

Source

Steam News / 2 May 2020

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