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- Neon Rain
Next Fest Build is live
Yup, it's here. After months of tears and sweat, I present to you this brand new and last demo. Thank you for the support and have fun!
Announcement1 changeGameplay - Neon Rain
So about the Next Fest Update for the Demo...
Everything is going according to plan with zero compromises. See you all tomorrow.
Announcement - Neon Rain
Softlock fixes
Did you know perfectionism is a character flaw? Anyway, while I was working on fleshing out the Fungal Grove a bit more before the faithful Steam Next Fest, I ran into a few softlocks so of course, I promptly fixed them…
Announcement5 changesFixGameplay - Neon Rain
Press Release Update
Hello again, just like I planned, I released the press update today. The title says it all: this update is mainly for early press coverage, since that’s what Valve suggested I should do so, I did just that. Players who…
Announcement - Neon Rain
Another round of Fixes
I have completed playtesting of all previous content, and as expected, another round of fixes was needed. Everything is now in order and accounted for. In the future, I will be hosting public playtests, because doing al…
Patch notes8 changesFixPerformance - Neon Rain
Hotfix
Yep, no rest for the wicked. Found two fatal flaws worth disturbing your peace. Fixes: Fixed a missing node that caused a crash in the Fungal Grove. Fixed an issue where dialogue choices were being cached until the game…
Security4 changesFixPerformance - Neon Rain
Bunch of changes
Hello again! I used to think doing this would be kind of pointless, but some people have been eager to play early and since I fixed a bunch of issues and added new things that improve the first impression, here we go. S…
Security12 changesFixGameplay - Neon Rain
2026 February Dev Update
Hello again, I will now start the habit of making monthly posts on Steam because it would be very bad for both of us if I just went radio silent, wouldn’t it? Anyway, the Steam Next Fest build is almost ready(90% finish…
Announcement1 changeGameplay

